Cool game, sounds fit in quite nice, but i got stuck right at the start flying into a hole i could not escape from. An "Escape" button would be great :)
Has a learning curve but Its all about patience guys stop at every fuel station and go down slowly. Great entry overall my only addition would be adding the top 3 to the game window so we could see who we are competing with
The game is quite difficult, but the difficulty is just right to keep me playing over and over. Great job! The tunnel did not look quite right because you could see to the other side, but otherwise the art and graphics were very well done.
Thanks everyone for the awesome feedback already! I hope you enjoy playing the Deep Descent!
* Thoastbot - I added a reset button. You can press R on keyboard, or X on Xbox controller to reset the level, I hope this helps! * liammasters - I tried my hand at some music, but really struggled to create something that wouldn't be ANNOYING! hehe * Hestrateja - The keyboard controls are very twitchy, and its a challenge for sure. Making them easier to control had a couple of effects: The game became too easy, it was super easy to get scores in the thousands. Also, it meant that rotation speeds were too slow, so you couldn't quickly react to situations when you needed to. I highly recommend using an XBox controller, it works in the web version and the downloaded versions, and gives MUCH great control. * Hestrateja - I love the leaderboard, and it was only added as a last minute thing. I think this really helps drive competition and a sense of accomplishment * mlkvr - I think having the high score visible somewhere could be really useful! Unfortunately I don't think I have time to do this, with the end of the compo so close, and I'm at work at the moment 😦
Super Fun game! I actually like that it's hard to control the capsule with a keyboard because in reality space is hard. For the controller it would be cool if the roll controls were mapped to the triggers instead of the joystick.
Reporting high score of 304. This game won't shatter any innovation records but it is fun and looks great. The turning is pretty sensitive on controller but that's half the fun. Sometimes you get stuck on the walls without exploding but also without a way to get out. A reset button that puts you higher up in the middle would be nice. The refuel platform are little wonky as they refuel even from bottom and disappear as soon as you break contact but that's a tiny thing.
Great job! I tuned into your live stream and talked with you briefly while you were still ideating, it's fantastic to get to see where you ended up taking things. This game is hard to get started with but challenging enough to really hold my attention and make me want to get better. Playing on mouse and keyboard is punishingly difficult but I'm enjoying it.
Really cool Game, to be honest, I miss a background music, but I know how hard it is to create one when you aren't a musician. And, to simply say how the game is cool : The only thing I can think about when trying to review it is, how the f. the highscore can be more than 1k point. Loved it
Keyboard controls make steering a bit finniky - easy to over-rotate.
the esplosion effect is a bit over the top. Mor my taste you could do with smaller size, but add more diversity to particle speed so the explosion looks less uniform.
You know that situation, when you think "this is a bad clone of ..."? But how about "this is a massively improved game, using the ... mechanic"? The comcept is well known and often used, but this game is good! The visuals are pleasing and the map is difficult, but you get better at it. After dying some time with my keyboard (I have no controller :( ), I decided to dig out my Arduino and continued dying with a joystick taped to my ruler.
"Can you get the world record deepest depth score?" - Definitely not! But I might have the world record highest death score. With that being said there is only one question left: On what kind of fuel is this thing running, that the explosion is that big?!? XD
Edit: This game was on my "potentially good games" from the jam. It fulfilled my expectations.
the xbox controller made a huge difference. I love lunar-type games and this was an awesome take on it. I loved the mechanics and gameplay (thanks for adding some healthpacks!). A space-themed music would have been awesome as well. Really well done overall!
Playing this game was really fun, though the controll are a nightmare to learn. Also love that huge explosion effect when you die. I think the game cood do with some spacey music, though.
That's a pretty solid game. I laughed so hard at how bad i was playing it. I will definitely try it with my Xbox controller afterwards. Improve my self-esteem hashahs. Amazing!
Fun lunar game, my highest score was around 265. It's really really difficult, but if you were going for the QWOP/Getting Over It style of gameplay then you nailed it. It's a simple game with simple mechanics, but it has a high skill ceiling which I like - the more you play it the better you'll get.
I'm not really a fan of the sensitivity of the turning controls though. The turning itself has acceleration, and I would've preferred it if the ship just rotated at a fixed rate instead. I also think the ship should have a visual cue when it loses health, like flashing red briefly - I didn't notice that hitting the rocks lightly would make me lose health.
Overall, great work on the game. I had fun trying to go as far below as I could.
I said on your stream I that would try and beat the high score but after a lot of introspection I finally accepted that I was not good enough to beat it. Took some time to get a grip on the rotation but i eventually managed to get it. Fun little game, as said above i'd definitely see a mobile version for this.
Heya! Unfortunately I can't play your game, even the Web version, but I wanted to thank you for playing and commenting on our game! All the best, man! ^^
Fun game. Somehow the cubes are pretty neat. But one you have learned the physics, it looks like the game doesn't get harder as you progress, it's a matter of how long do you last without making a mistake.
This game looks really pretty and you were right, it was much more fun with a controller. I still couldn't manage to get even close to these highscores... 223 was the best I did. I love the big explosion when dying! I think some music would have been nice, and the plaforms to refuel could have been a bit more foregiving, because they disappear when you land on them and bounce. Other than that this is a really solid entry, well done!
Looks very nice, and the sounds are good as far as I got, but I didn't get very far. My reflexes are not anywhere near good enough to control this lander
Comments44
Great entry overall my only addition would be adding the top 3 to the game window so we could see who we are competing with
* Thoastbot - I added a reset button. You can press R on keyboard, or X on Xbox controller to reset the level, I hope this helps!
* liammasters - I tried my hand at some music, but really struggled to create something that wouldn't be ANNOYING! hehe
* Hestrateja - The keyboard controls are very twitchy, and its a challenge for sure. Making them easier to control had a couple of effects: The game became too easy, it was super easy to get scores in the thousands. Also, it meant that rotation speeds were too slow, so you couldn't quickly react to situations when you needed to. I highly recommend using an XBox controller, it works in the web version and the downloaded versions, and gives MUCH great control.
* Hestrateja - I love the leaderboard, and it was only added as a last minute thing. I think this really helps drive competition and a sense of accomplishment
* mlkvr - I think having the high score visible somewhere could be really useful! Unfortunately I don't think I have time to do this, with the end of the compo so close, and I'm at work at the moment 😦
Great job Predominant!
And, to simply say how the game is cool : The only thing I can think about when trying to review it is, how the f. the highscore can be more than 1k point.
Loved it
Keyboard controls make steering a bit finniky - easy to over-rotate.
the esplosion effect is a bit over the top. Mor my taste you could do with smaller size, but add more diversity to particle speed so the explosion looks less uniform.
"Can you get the world record deepest depth score?" - Definitely not! But I might have the world record highest death score. With that being said there is only one question left: On what kind of fuel is this thing running, that the explosion is that big?!? XD
Edit: This game was on my "potentially good games" from the jam. It fulfilled my expectations.
I'm not really a fan of the sensitivity of the turning controls though. The turning itself has acceleration, and I would've preferred it if the ship just rotated at a fixed rate instead. I also think the ship should have a visual cue when it loses health, like flashing red briefly - I didn't notice that hitting the rocks lightly would make me lose health.
Overall, great work on the game. I had fun trying to go as far below as I could.
Took some time to get a grip on the rotation but i eventually managed to get it.
Fun little game, as said above i'd definitely see a mobile version for this.
Good job :)