Deep Down

by hggamer
Overall★★★★★★★★★★3.75
Fun★★★★★★★★★★3.25
Innovation★★★★★★★★★★2.50
Theme★★★★★★★★★★3.50
Graphics★★★★★★★★★★3.00
Audio★★★★★★★★★★2.50
Humor★★★★★★★★★★3.00
Deep Down is a game about getting as much down as possible.
But be careful because you will take damage if you fall down from to high.
Controls are : left right up down arrows, A to restart and M to mute the music
I initially wanted to have more content, new mechanics and 2 more level, but some privat stuff just happend the last day so i had to cut. Howewer I'm happy with what I did and I'll of course try to improve the game in the futur, like adding new levels and possibly an infinite level with procedural generation, wait and see...
I hope you will still enjoy :)
Tools used : Piskel, LMMS, Godot
Genres: platformer
Tools: Godot, LMMS, Piskel

Comments4

AlexanderZone
AlexanderZone26 Apr 2021, 21:10
Did you publish the game on Itch? Can't play
HGgamer
HGgamerauthor1 May 2021, 16:22
ok so i basically forget to make the page of the game public.
Sorry for the inconvenience :,)
audioBusting
audioBusting5 May 2021, 13:48
I like how simple this is, didn't even realise there was a jump button at first. To be honest, I like that it's predictable and not procedurally generated, because every retry means I can try to find better and faster routes. I was kinda hooked before I even knew it. The soft pillows were especially interesting to find shortcuts to.

Nice use of sound effect when losing health, but I think it could use more ambient feedback. Like I get why there's a "falling speed" meter, but something like wind visual/sound effects when you're falling too fast would help to communicate the speed more legibly.

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