Deep dreams
A challenging adventure card game in which you playe as a girl reliving her childhood traumas in a deepsea themed dream.
Choose your cards wisely.
- Player starts with 20 health points(hp)
- If player hp falls under 0 it is game over
- Defeat every enemy
- Enemy defeat condition: hp fall under 0
Controls
- Click on the card you to use.
Card and Bubbles System
- Each card has a cost of bubbles (energy) to use
- You replenish bubbles each turn following the order.
- Replenish bubbles: starts with 3 and increments by 2 each turn
Card types:
- [red]Attack : cause [x] damage the monster
- [blue] Defense : blocks up to [x] damage from the monster
- [green] Support : heals the player [x] health after the damage is processed
Game Screen
- Bubble indicates your energy
- Cost: how many bubbles you need to activate the card
- Value: [x] the amount of damage/block/heal based on the card type
known bugs and todos:
- [bug]Invisible enemy attacks: enemies always attack. They use combat cards conform a pre defined order (AI). However, it is invisible because of the former TODO.
- [todo]Battle feedback: for now, the gamecalculates the combat results and directly applies to the enemy/player hp without any feedback. Soon there will be a visual feedback for combat.
- [bug]Energy system: we partially deactivited energy consumption for avoiding a problem where the player doesn't have energy to use any of his cards.
- [todo]Skip turn: We will implement a "Skip turn" card to solve the unusable hand problem;
-[todo] Improve card UI for better distinguishing between power and cost
Choose your cards wisely.
HOW TO PLAY
- Player starts with 20 health points(hp)
- If player hp falls under 0 it is game over
- Defeat every enemy
- Enemy defeat condition: hp fall under 0
Controls
- Click on the card you to use.
Card and Bubbles System
- Each card has a cost of bubbles (energy) to use
- You replenish bubbles each turn following the order.
- Replenish bubbles: starts with 3 and increments by 2 each turn
Card types:
- [red]Attack : cause [x] damage the monster
- [blue] Defense : blocks up to [x] damage from the monster
- [green] Support : heals the player [x] health after the damage is processed
Game Screen
- Bubble indicates your energy
- Cost: how many bubbles you need to activate the card
- Value: [x] the amount of damage/block/heal based on the card type
IMPORTANT NOTES
known bugs and todos:
- [bug]Invisible enemy attacks: enemies always attack. They use combat cards conform a pre defined order (AI). However, it is invisible because of the former TODO.
- [todo]Battle feedback: for now, the gamecalculates the combat results and directly applies to the enemy/player hp without any feedback. Soon there will be a visual feedback for combat.
- [bug]Energy system: we partially deactivited energy consumption for avoiding a problem where the player doesn't have energy to use any of his cards.
- [todo]Skip turn: We will implement a "Skip turn" card to solve the unusable hand problem;
-[todo] Improve card UI for better distinguishing between power and cost
Comments16
You should definitely work on this more. it has potential.
Feel like the game would be a little more strategic if you knew ahead of time what cards the enemy was going to cycle through. Or...something else.
In any case, thanks for the game! I enjoyed it.
The gameplay is simple and efficient. Is there any way to predict the card of the opponent? Because I have feeling to play randomly :/
Nice game!
Thank you