Deep Gold

Overall★★★★★★★★★★3.54
Fun★★★★★★★★★★3.21
Innovation★★★★★★★★★★2.88
Theme★★★★★★★★★★3.85
Graphics★★★★★★★★★★3.79
Audio★★★★★★★★★★3.27
Mood★★★★★★★★★★3.29
Deep Gold is a puzzle game made in 72 hours for Ludum Dare 48. You play as a group of dwarves who want to find gold. But be careful! There are a lot of explosive dynamite in the ground. So, be careful! The numbers next to the arrows show how many bombs are left below/above/left/right. Placing the flags will help you to figure out where is the dynamite. Good luck!

CONTROLS:

- WASD or ARROWS to move

- RMB to set/delete a flag

- F to Fullscreen

- M to Mute


CHANGELOG:
- fixed sprites z-order
- changed positions of bombs on some levels(the last one was insolvable)
Genres: puzzle
Tools: Construct

Comments18

rgb-games27 Apr 2021, 10:48
Nice game. Graphics and sounds are cool. Can be a little hard to figure out a way without dying first though.
michidk
michidk27 Apr 2021, 10:48
Intresting concept! Somewhat reminds me of Minesweeper.
Hapiel27 Apr 2021, 10:51
Nice new take on minefields, with great art!
Para_no_
Para_no_27 Apr 2021, 10:52
Cool game, graphics are lovely, audio fits well. Good job!:)
chertkov
chertkov27 Apr 2021, 11:01
Although it gets boring very quickly, it was fun to find my way in the dark for a couple of minutes. Good entry.
Robotex
Robotex27 Apr 2021, 11:07
Very nice game. It recalls Minesweeper
bereg
bereg27 Apr 2021, 11:57
Great game! It would be great to have some kind of tutorial. I spent the first couple of levels blasting myself to pieces because I thought that flags should show you if there is a stick of dynamite on the cell. And after the 7th level, I'm still in doubt what numbers are supposed to mean. Are they show you the total amount of dynamite cells in the rows/columns or they limited with some radius?

Other than the tutorial part, the game is wonderful, the mechanic is interesting and innovative. Congratulations!
Eugenik
Eugenik27 Apr 2021, 19:20
What a jolly game! Good job!.
DmitryGalias
DmitryGaliasauthor27 Apr 2021, 20:46
Thanks all you guys for playing my game and for the feedback!

@michidk Yes, the base game mechanic I took from the Minesweeper and I just slightly change it.

@chertkov I agree. Unfortunately you are right, levels are slightly boring. I planned to add additional game elements in the late levels, such as lava, indestructible ground and some enemies, but I didn't have enough time for this.

@bereg Yes, its like in the original Minesweeper, but instead of showing the number of bombs in neighbors cells, the numbers next the arrows show how many bombs are left below/above/left/right. Thanks, I'll add this part to tutorial.
Binaya28 Apr 2021, 11:10
Noice
Ausstein
Ausstein3 May 2021, 20:26
Hi, Here is my Playthrough of your game:

I hope you enjoy!

DmitryGalias
DmitryGaliasauthor4 May 2021, 10:24
Hi @ausstein, thank you for playthrough of my game. Its very cool and exiting watchin when someone playing your game.

I decided to slightly change the game mechanic of Minesweeper, because we can only see and open the neighbors tiles. So in my case, the original mechanic might be too complex.
And you are right, the first levels are very simple, and the last one is a little difficult to figure out where the bombs are. I will change the bombs position in the last levels.

Once again, thanks for the awesome review of my game.
Ausstein
Ausstein5 May 2021, 09:13
@dmitrygalias Yeah I think the last level you can't logically exclude any of the boxes to contain a bomb and all the others you just follow the zeros. I think the original Minesweeper mechanic would have worked better. Other than that awesome game!
felo0715 May 2021, 16:21
Great game, amazing graphics, music and sound effects! Remembers me Minesweeper, but I got confused to how figure out where are the bombs. I sew the numbers near the arrows, but its not saying its on my side, its saying its on the row right? So, for me that was a little hard. But great game! Nice work

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