Deep in the Graveyard

Deep in the Graveyard

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overall: 3.62
fun: 3.60
innovation: 3.49
theme: 3.09
graphics: 3.72
audio: 3.35
humor: 2.69
mood: 3.51
Ludum Dare 48 Compo Entry. A procedurally generated endless roguelite built in less than 24 hours.

Intro

You are deep in a zombie infested graveyard. How deep can you go before getting swarmed by monsters? Can you survive from the attacks of the mighty Reaper?

Instructions:
- W/A/S/D or arrow key or click to move. Bump into an enemy to kill it
- The deeper you go, the more and harder the monsters will be!
- Move forward as fast as possible! Harder monsters will spawn more often as time goes by!
- Each type of monster has a specific move pattern:
- Zombie: moves 1 square horizontally or vertically per turn, takes a turn to turn around
- Specter: moves diagonally
- Bull: moves horizontally or vertically. Can kill other monsters
- Reaper: moves horizontally, vertically and diagonally. Can kill other monsters

Tools

Written in Typescript. three.js for 3D rendering. All 3D models are procedurally generated using three.js. Zughy 32 palette. Sound effects generated by jsfxr. Background music generated by Wolfram Tones. Lobster Two font from Google Fonts.
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