This was my first time playing a cookie clicker and I can definitely see why people get so addicted to these! A very satisying gameplay loop but I just wish there was more happening visually when buying upgrades as its mostly just text at the moment
Basic clicker but it works well and offers a complete gameplay loop. The 'level' mechanic brings a nice twist to the genre and changing the background color upon going deeper was nice. Some more upgrades among other things would be nice to have, and more use for batteries (as they soon become useless due to the automatic X upgrades).
Very nice clicker/idle game. I idled this the same way as UkuleleFury and automated the clicking with JavaScript to see what the game offers. I think the upgrades are very nice, but the second (?) cost to go deeper (500000) felt a little bit too big. I guess smaller steps in the beginning would get one more addicted to the game because you have small successes.
Just a few ideas and problems I ran into: - I'd make the disabled buttons' color a bit more distinctly different from the enabled ones (they're barely distinguishable on my monitor). - I seemed like a lot was happening at the same time at the start of each level, but then I got stuck suddenly waiting or spam clicking for a long time until the next level. Maybe events could be more spread out more to keep motivation up?
Really enjoyed the idea, and it's very well executed with appealing visuals! Well done!
I liked shaking mountain on click and changing background color on level up. The money required to get to the next level were brutal, maybe if I had a whole day it could be nice in the background, although the automated money makers were really slow. I would like to have more to do between levels. But hey, it's a cookie clicker and it works.
Comments10
Nice clicker. Well done!
Clickers are not my genre, so as a layman I'd say it has all the elements and works.
The game altogether feels very polished.
Just a few ideas and problems I ran into:
- I'd make the disabled buttons' color a bit more distinctly different from the enabled ones (they're barely distinguishable on my monitor).
- I seemed like a lot was happening at the same time at the start of each level, but then I got stuck suddenly waiting or spam clicking for a long time until the next level. Maybe events could be more spread out more to keep motivation up?
Really enjoyed the idea, and it's very well executed with appealing visuals! Well done!