Ludum Dare #48compo
Deep Paper
This game is really weird (like any other game I made :D), I'm not even sure if people will understand how to play it, my bad.
I wanted to experiment with 2D in 3D and stop motion, turns out 48 hours are not enough do make a whole game and do any stopmotion. :(
I wanted to experiment with 2D in 3D and stop motion, turns out 48 hours are not enough do make a whole game and do any stopmotion. :(


Comments31
First off, the graphics are absolutely unique and I love them. Very funny setting too, and the game has the potential to be something great. However, I only wish you implemented slightly better controls for that tunneé and maybe a radar so I know what's killing me when I attempt to fight the Catkren :P
Also, it took me a bit of time to figure out what I was doing
Still, one of the best submissions so far. Love it! Great job!
At the boss I ran into performance issues where the game slowed down to a crawl (1 of my CPU core was maxed out). The first time it solved itself after 10 seconds, the second time I had to kill the game as it didn't seem to resolve.
Very neat visual effects - the second level especially. I couldn't beat the Catkren though - I kept getting blindsided by enemies from behind (or whichever direction in paper subspace). Tricky controls, but a lot of fun. :thumbsup:
I must do the same, this game is really unique (in a good way)! I love the approach to the artistic style!
you will have always to watch around for enemies
how are you trying to run it?
The steps should be:
`cd ~/Downloads`
`unzip DeepPaper.zip`
`chmod +x DeepPaper.app`
`open -a ./DeepPaper.app`
Could I have the full log?
I googled the error, it seems a generic error :/
Maybe I need a Mac to export for OSX?? I've not clue tbh, let me know if you manage to compile it
The hand-drawn paper graphics are beautiful!
That said, the paper/graph paper aesthetic has a cool feel to it (especially with the effects/colors added to them).
It would be interesting to see a game with this graphics style if you had more time to develop and polish the gameplay, nice job!