Deep Sickness

Overall★★★★★★★★★★3.58
Fun★★★★★★★★★★3.25
Innovation★★★★★★★★★★3.61
Theme★★★★★★★★★★3.92
Graphics★★★★★★★★★★4.03
Mood★★★★★★★★★★3.92
>Your are sick, your sickness makes you cough when you try to climb, your only option is to go down, deeper and deeper in the forest...

Deep Sickness is a small platformer game, made in 48h ours for Ludum dare 48. I took the "Compo" challenge for the first time, it was a fun experience! ~~(no music tho cough cough)~~

>Move: AD or QD | Jump: Space | Pickup items: Left Mouse button

Used: Unity, Sfxr, Aseprite.
Genres: platformer

Comments17

Hotpaw
Hotpaw25 Apr 2021, 20:42
I really liked this. Nice atmosphere, the jumpin causes damage mechanic was sweet. i accidently kinda fell the right way really quick, solid game!
ty_
ty_26 Apr 2021, 11:49
the mood and atmosphere is really nice! also the graphics are impressive for 48 hours. good job! the controls are a little sticky-feeling and i get confused sometimes about where to go, but a pretty solid game!
mdotedot26 Apr 2021, 11:56
Indeed nice atmosphere. Falling felt great. Well done! I got a bad path and it wend black before my eyes :smile:
PD Dev
PD Dev26 Apr 2021, 12:08
Really cool game and a nice interpretation of the theme. (The cough sound could use some work, though.) Also the art style looks amazing! Just took me a while to figure out what the different elements represent. (e.g. the checkpoint mushrooms.) Also took me quite some time to realize that you have to left click at the end.
Sam Bigos
Sam Bigos26 Apr 2021, 12:29
I love the mechanic where jumping hurts you. Makes you think about how best to navigate around enemies (i.e. wait until they path underneath then drop down on the correct side). It would be have been cool to explore that a bit more. Aesthetics are wonderful, especially the 'mushroomy being' at the end. I like how your corpse turns into a mushroom when you die. Checkpoints should refill your health, I ended up killing myself at a checkpoint to restore my health for the journey ahead.
ehtd27 Apr 2021, 02:59
Nice idea, makes you think better on what is the best way to reach the bottom
Nisovin27 Apr 2021, 03:07
Beautiful graphics and great gameplay! Was super fun to play, and the mechanic to force you to think about your jumps was very interesting.
Brett_NZ28 Apr 2021, 12:39
I kepth getting stuck at the bottom of big holes. was fun
Poroporo-suauthor30 Apr 2021, 11:28
Thank you all very much for your feedbacks! :blush: Now I really want to make an upgraded version with what you said, thx again! :pray:
Glaikunt
Glaikunt30 Apr 2021, 22:06
The art is just absolutely stunning. I would love to see a full version of this story. The visuals at the end were again stunning. Story wise I wasn't sure if we got cured a or not... need more info on the lore !? :) Thanks for making the game, was awesome. Especially for 48 hours :)
saintchristopher777
saintchristopher7771 May 2021, 13:13
Really good atmosphere. Love the art! Controls feel good. You could probably expand this out into a full multi-level game pretty easily! Just needs the time to do playtest iteration and level architecture tightening + mood music. Great entry!
Rolle
Rolle1 May 2021, 13:46
Nice graphics and wonderful mechanics in such a short time!

Would have loved some music and nice(r) sounds, it would have added a-lot to the mood.

Congrats on a really nice game! :rocket:
Gordy Keene2 May 2021, 19:29
Awesome graphics, but I became really efficient a getting stuck, wasn't really clear what I need to change to go better.
bw_devel
bw_devel4 May 2021, 22:05
Things I liked:
- Loved the mood and style of the game
- really neat mechanic with the illness
- the physics made sense when working properly
- really nice art

Improvements/suggestions:
- A mellow ambient background music would really improve the mood

Bugs:
- I fell a long distance a couple of times and I clipped into the terrain; it failed well though because I could jump out and wasn't completely stuck.
agrdev
agrdev4 May 2021, 22:11
Nice concept! You start to think twice before you jump, but also avoiding risks by basically wondering whether the next pit leads you to a trap.

Finished on a second try, loved the graphics and visual effects, had a strong "Hollow Knight" flashbacks :helicopter: With some dark slow ambient music, it's going to be even stronger :)
cheesepencil
cheesepencil7 May 2021, 01:46
Looked good, nice and moody. I'd love to see this with more polish and juice. Compo is just never enough time!!

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