Ludum Dare #48compo
Deep Sickness
>Your are sick, your sickness makes you cough when you try to climb, your only option is to go down, deeper and deeper in the forest...
Deep Sickness is a small platformer game, made in 48h ours for Ludum dare 48. I took the "Compo" challenge for the first time, it was a fun experience! ~~(no music tho cough cough)~~
>Move: AD or QD | Jump: Space | Pickup items: Left Mouse button
Used: Unity, Sfxr, Aseprite.
Deep Sickness is a small platformer game, made in 48h ours for Ludum dare 48. I took the "Compo" challenge for the first time, it was a fun experience! ~~(no music tho cough cough)~~
>Move: AD or QD | Jump: Space | Pickup items: Left Mouse button
Used: Unity, Sfxr, Aseprite.
Genres: platformer



Comments17
Would have loved some music and nice(r) sounds, it would have added a-lot to the mood.
Congrats on a really nice game! :rocket:
- Loved the mood and style of the game
- really neat mechanic with the illness
- the physics made sense when working properly
- really nice art
Improvements/suggestions:
- A mellow ambient background music would really improve the mood
Bugs:
- I fell a long distance a couple of times and I clipped into the terrain; it failed well though because I could jump out and wasn't completely stuck.
Finished on a second try, loved the graphics and visual effects, had a strong "Hollow Knight" flashbacks :helicopter: With some dark slow ambient music, it's going to be even stronger :)