Deep Space 48 - Unfinished

by deacon
All you can do at this point is fly around
Not Sure if this really should be rated but go ahead

For this Ludum Dare I wanted to challenge myself so I made the horrible mistake of trying to make an entire game within a shader. This came with a couple problems

1. You can't save data between frames
2. I really have no idea what I'm doing

I ended up making this with C++ and GLSL, without a framework.

It really isn't game, I gave up, but you can fly around a gyroid with a sweet tune I wrote that unfortunately I didn't loop.

How it Works
I set up a custom rendering system with RayMarching which complicated things immensely though was a pretty cool. For those that don't know, it is different from Ray Tracing and Rasterisation and you define everything with mathematical expressions.

Theme
This is vastly different from how I imagined this so doesn't really fit theme anymore - originally it was about chasing a spacecraft deeper and deeper into space

Tools Used
//Editor
VS
//Music
BeepBox
//For Writing the Shader
Shadertoy
SHDR
Tools: BeepBox

Other games by @deacon

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