Deep Space: Beyond is a story-driven adventure game. You wake up in a wrecked spaceship with no memories. There is no breathable atmosphere and you are running out of oxygen supply. Find out what happened to the crew and solve the mystery behind the crash!
The story takes about 10-20 minutes to complete, depending on your speed and immersion level!
Meet Sepawaste, out talented and hard-working (wink wink) team behind Deep Space: Beyond:
SPECIAL THANKS TO supertrain, for proofreading and making sure that every bit of wording is free from mistakes, as well as to dryciak, for doing creepy and disturbing Sepawaste intro.
Loved the vibe of this game created by the lighting and the audio! I couldn't make it to the end though, I'd say I probably got lost - it's hard to tell whether the elevator buttons take you up or down, and after a certain point I couldn't tell where I'd been from where I hadn't. It definitely fits the theme though :) but a minimap would be useful! I also didn't play in full screen mode, so the text was pretty hard to read, which was a bit of a shame! I also think it would help to have indicators around items that are interactable that also show when you can interact with them, because I did occasionally struggle to read a note or pick up an oxygen tank because I wasn't facing it.
Great job, and congratulations on finishing your game!
@makkurataichou Thanks for your feedback! We decided not to include any kind of minimap just to make sure, that the game recreates the atmosphere of getting lost on a spaceship. Although there are no indicators, we placed some small particles to highlight most interactable items! Thanks for playing and cheers!
@apos Thanks for playing! There are two passcodes you need to find out and type in a console in order to proceed the story further. You can find them in a notes hidden is some rooms!
I managed to beat it and was surprised by the quality of the story! I'm a fan of games like this and thought it was super fun. Loved everything about it, the atmosphere is spot on (the music helps a lot in this matter). Congrats to the devs!
Very creepy atmosphere and sound design, makes for a very engaging game. Only thing I miss is maybe some kind of minimap for areas explored, easy to get lost due to similar corridors and rooms.
I didn't get to see the credits unfortunately, so now I'm curious why people are mentioning them.. Anyway, I thought the atmosphere was cool, but the slow walking speed combined with the long empty grey corridors made the game a bit tedious after a while. The elevators were also difficult to differentiate, I couldn't tell whether they went up or down, but I did remember so it wasn't that bothersome. I'm sure there could be an interesting game in here if you could expand it with some puzzles or other interactive elements. Congratulations on your LD48 entry!
@sigill Thanks for playing and for your feedback! Sorry for not including some kind of UI that would show you on what level you are - we had planned it, but we simply forgot to implement it on the last day of the jam. We thought of more puzzles or interactive elements, but we wanted the player to focus on the atmosphere and the story, so we decided against them. Thanks again for playing!
Awesome game! Such a thickass atmosphere, the music, visuals and OH the story, great work guys - my only "gripe" was the pressure from the O2 made me too nervous to really appreciate the setting and story
Also bonus bonus points for the credits and ending
Atmosphere is amazing, I did notice that when going back up to a previous floor all the oxygen bottles respawned and narrative text replayed.... Made it a bit easier once I figured that part out. I also had the problem of not being able to tell what floor I was on and I did managed to get both codes but it got too tedious after that trying to locate my goal and I ended up giving up after a half hour.
loved the atmosphere but everything was to slow and to big. Felt like i was wondering around a giant maze with only goal of being "fix air supply" but no clues of how to do it. I wondered around the maze for solid 10 mins and just quit.
Hey @thomasward, it's me from NidavellirGamesStudio. I finally had time to play your entry :) I really liked the immersion it offered. The music, the lighting, the pace, everything fit so well. I got a little confused when running around the levels, since I couldn't really remember unique "checkpoints". But it offered a nice space puzzle and variety in terms of genre :) Good job!
Nice entry! The main menu is simply masterpiece. In general, quite solid, music, art, small details and references, cool and atmospheric! Due to the fact that the rooms are not just identical boxes, but many have some unique elements to explore it is interesting! True, I still did not manage to pass it, there is a little lack of feedback from the game, are you doing everything right, have you forgotten anything, etc. But overall, very cool! Good job!
Good immersive and mysterious game (the music really adds a lot to the atmosphere). I'm usually not into slow games (movement wise) but I'm not complaining for this one since it fits the space theme.
Congratulations on the game, he is immersive, he has good art, I once made an astronaut game for a 2 minute horror jam game if you want to know, https: //etrealjunior.itch.io/the-explorer, one big hug, and I await your feedback.
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Great job, and congratulations on finishing your game!
@apos Thanks for playing! There are two passcodes you need to find out and type in a console in order to proceed the story further. You can find them in a notes hidden is some rooms!
All in all, an amazing experience, great work!
Congratulations on your LD48 entry!
Also bonus bonus points for the credits and ending
The bad thing is that items respawns when you back to the level. It broke the atmosphere a little.
Overall, a great entry!!