Deep Space Surfing

Overall★★★★★★★★★★3.30
Fun★★★★★★★★★★3.38
Innovation★★★★★★★★★★2.67
Theme★★★★★★★★★★2.83
Graphics★★★★★★★★★★3.40
Mood★★★★★★★★★★2.98
Surf into the depths of space, collecting green orbs and riding green waves, while avoiding red obstacles.

Riding green waves will increase your Intensity %, which increases your score multiplier but also causes more difficult obstacles to come your way. Each hit from a red obstacle will lower your Intensity %, and also increase your damage multiplier, causing future hits to lower increasing amounts of Intensity %. At 0% Intensity, the surf is over!

Made with GameMaker: Studio 1.4
Genres: action
Tools: GameMaker

Comments11

hyperspacejelly27 Apr 2021, 22:10
I love the aesthetic and concept, but it definitely could use some music to fill the soundscape
DigitalMessiah28 Apr 2021, 12:19
Nice! This reminds me Earthworm Jim Andy Asteroids level.) With a minimalistic retrofuturistic design.
I think something atmospheric, maybe chiptune music would be very suitable for this one.
leggy
leggy3 May 2021, 08:27
nice implementation , especially for the first jam here. keep going!
Dobrila
Dobrila3 May 2021, 09:46
it could use some fun music for the mood, the sound effects are nice though. love the gameplay, maybe just make the player movement faster?
ithebredor3 May 2021, 10:07
Simple but still cool game. Would like to see this on my mobile screen) Great job!
Ru_mey4 May 2021, 12:20
Really like the graphics and the concept! I agree that it lacks some music, but overall i liked it! Nice job!
Daveroony14 May 2021, 05:34
Great game especially for a first jam! Good use of sound effects and the intensity mechanism is a great one.
jetj15 May 2021, 23:44
Great aesthetic and the intensity mechanic seems like a cool idea, feel like the game would be more fun if you could see obstacles and orbs coming from further away.
bmacintosh
bmacintosh17 May 2021, 21:15
I like the gameplay system here where you can come back from getting hit by playing well, but it gets harder and harder to do so. The reaction timing was well-balanced - it really pushed me at the beginning but I got used to it. The art was also nice. As others said, some music seems really critical for the feel of this one. I also didn't feel like the intensity was really ramping up that much - the pace of objects felt much the same at all intensities. I think more could be added at the high end, and other effects such as crazier starfield lines could be keyed off of it, too.
Rudenko
Rudenko18 May 2021, 00:33
Cool game, and it will be nice to have some fast pased music, like drum and bass, haha. I like it!
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