Deep Virus

Overall★★★★★★★★★★3.23
Fun★★★★★★★★★★2.67
Innovation★★★★★★★★★★3.02
Theme★★★★★★★★★★3.38
Graphics★★★★★★★★★★3.58
Audio★★★★★★★★★★3.17
Humor★★★★★★★★★★3.15
Mood★★★★★★★★★★2.91
You are King V. The king of virus and you must infect this being. Beware of the white cells trying to get you.

Sounds used:

https://freesound.org/people/LegoLunatic/sounds/151243/
https://freesound.org/people/JonnyRuss01/sounds/478196/
https://freesound.org/people/lolamadeus/sounds/159653/
https://freesound.org/people/UOregonCinemaStudies/sounds/418967/
https://freesound.org/people/biawinter/sounds/408098/
https://freesound.org/people/simosco/sounds/235555/

Font used:

https://www.1001freefonts.com/gretoon-highlight.font

Credits

Martin Daigle - Gameplay Programmer

Allov - Gameplay Programmer

Giranath - AI Programmer

SharpJuice - AI Programmer

NoLuck - 2D Artist / everything art

Hugo Lefevre - Level & Game Design
Genres: action

Comments12

tengusheath
tengusheath27 Apr 2021, 01:42
Funny idea for a game, but its too hard. Should be able to take more than one hit before dying. Strange the attack button is space bar and you aim with the mouse as well.
Flayff27 Apr 2021, 01:51
I liked the idea and the general gameplay would have been quite fun. Though the kinda weird feeling controls made it unneccessary hard and I had quite a lot of game breaking bugs in every round which was kinda sad :D

- suddenly auto moving to the right after charging
- out of screen and then stuck there
- stuck in charge

but if u fix some of those bugs it would put my general opinion waaay higher!

The graphics and general style is btw rly neat
Letsgall
Letsgall28 Apr 2021, 00:07
Having trouble to stay in the screen.
I like the idea of the game. Nice chill music and cool graphics
LDJam user 24554428 Apr 2021, 00:20
Controls felt a little awkward, but the art was really well done and the sounds really grossed me out (in a good way)
Maduke28 Apr 2021, 00:21
I agree with some of the other posters here. The game can be a bit tough once you get to the part where the screen keeps panning and doesn't wait for you to kill the enemies. This results in your character going off screen pretty quick. Otherwise nice job on the art and concept. The HTML5 version seems to have a little bit of audio choppiness and isn't very responsive for the controls as it could be. Overall Good job :)
FlashViper
FlashViper28 Apr 2021, 01:54
I like this game, but the controls are a little clunky. The art style is on par though, and the music is great too!
seanarooni28 Apr 2021, 02:02
man the visual presentation is fantastic. i like all the little touches like the celia on the buttons to tell if its on or not. the music is cool i like the little reverb'd percussive sounds in the background. had some problems already mentioned like getting stuck off the screen but still really cool game.
Mighty Mufflon Games
Mighty Mufflon Games30 Apr 2021, 18:52
The base of concept is cool, but it needs some variation in gameplay to give it some smoothness.
Graphics and the used sounds are good.
NoLuck30 Apr 2021, 19:02
@mighty-mufflon-games Thanks for playing !

Yeah, we wanted to add different enemies, we even have one shooting lazers, but we didn't have time to add it in the level. Maybe next time !
Villanelle
Villanelle1 May 2021, 02:39
The theme chosen by your team is very interesting and different from the other entries I've been seeing around. I like the physics behind the game and found them well applied through it. The art is really good and the sounds too. Fun to play, so congrats, great job!
Sentmoraap1 May 2021, 13:33
I don't like the graphics but it's a personal taste. I tried the HTML version, and the inputs were not scancode-based so I had to switch to a QWERTY layout to not have awkward controls. On an AZERTY keyboard AQ and WZ are swapped so the moves becomes ZQSD. If the tools you are using allows it, please use scancode-based keyboard inputs. The music loop is very short. Having to commit to not move then move in the specified direction makes this game hard and anticipation-based. I didn't went far but without that, it would be too easy with most enemies shooting only forward.

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