Deeper...
You are a sphere-shaped object, falling deeper and deeper down a tunnel. Why are you falling and why are you a sphere? Is it perhaps because I didn't feel like thinking of a setting? nobody knows...
Avoid hitting the walls or obstacles. Get points by shooting the targets. Increase your score multiplier by not missing shots.
- left click to shoot
- Text Editor: Neovim
- Sound Effects: jsfxr
- Art: Aseprite
- Music: Ardour (recording bass harmonica), LMMS (everything else)
edit (2021-05-05): fixed a bug in mainmenu and gameover scenes causing crashes or error in logs
Avoid hitting the walls or obstacles. Get points by shooting the targets. Increase your score multiplier by not missing shots.
controls
- a, d to move- left click to shoot
software used
- Engine: Godot- Text Editor: Neovim
- Sound Effects: jsfxr
- Art: Aseprite
- Music: Ardour (recording bass harmonica), LMMS (everything else)
edit (2021-05-05): fixed a bug in mainmenu and gameover scenes causing crashes or error in logs
Comments27
The automatic bullet time effect is a great touch.
@glaas Thanks for the kind words and thank you so much for encouraging me to take part in this event!
@tucan @zeusonator Thanks! I'm really happy that the music I made for the game is so well received. I had a lot of fun making it. It was good to finally use my mini bass harmonica for something.
@ditam Thanks! Yeah, the game can be a bit punishing and maybe even feel a bit unfair at times. If you aim to get combos (but not missing any shots), you'll likely get a score in the thousands. a target hit at max combo (16) should get you 85 points
@ahmed-hamdi thanks!
https://www.twitch.tv/videos/1003703630
@verlanman thanks!
@emrod @doctortm @zwodahs thanks, glad you liked the slow motion! I wanted to it feel satisfying :)
@joelchrono12 Yeah, always makes me happy to see more people using godot! big fan of the engine. started using it recently and I much prefer it to unity (for 2D, at least). Thanks!
@justcamh thanks mate, appreciate you trying out my game. wished you'd played a bit longer to hear get to hear the full song as I think it gets a lot better. thanks for the feedback!
@eugenik thanks! glad you liked the look. I wasn't so sure how my game should look in the start. I'm happy I landed on a simple aesthetic in the end.
Visuals and sound are nice as well.
Only the spike blocks felt a bit frustrating.
Maybe it would have been better to have more of those, but also apply the slow motion there.
All in all still a fun little game.
@ahmed-hamdi Feel free to use any of my code for whatever you want (it's under the MIT license), but please don't use any of my assets (audio and art). I haven't yet decided what license to put them under. I'm not taking contributions on github or anything, if that's what you're asking.
@steffy thanks, glad you like it!
@rick2112 @jonrei really happy you like the audio! thanks!
Here are the suggestions I gave on stream (that I remember):
-Different color/shade for the parts where you are slow motion (I die a couple times while Im holding left or right and then I go back to normal speed and hit the wall xD)
-Boxes were a cool idea, but I think they should also reward points based on your combo multiplier (also the points you get from distance maybe)
-slow down the music during the slow motion too might be cool, I think I would have to see it in effect to decide haha
-The moving spiky guys felt a little unfair sometimes. Giving them a few different presets could help with this, or if you could slow/speed up your guy with w and s
Good job with this, it's simple but addicting!
@itsboats