Deeper and Deeper in... The Case of the Cultish Karens!
Two hours ago, Detective Ishani Deeper was sunning herself on the deck of the Sea Maiden, having won an all-expenses paid cruise in a competition she didn't remember entering. Now, she's at residence of the most prominent family in Pleasantville, investigating a murder and the disappearance of her partner, Jacob Deeper (no relation).
Explore a procedurally generated house, gather evidence and confront the suspects in this mystery adventure roguelike!
Press 'M' to reload the house if you wind up in an impossible, non-Euclidean basement.
Explore a procedurally generated house, gather evidence and confront the suspects in this mystery adventure roguelike!
Press 'M' to reload the house if you wind up in an impossible, non-Euclidean basement.
Comments8
After entering the second part, you should put a door if the player try to go back up the stairs as I felt into an infinite dark void (or put a way to go back to starting point). Also, when finding a proof, I think putting a different dialog line if you have already talked to the culprit would be a nice small addition (to avoid "I wonder who might have done that" while you already know what's happening, just lacking proofs).
With that said, nice work with the procedural generation and the story, I really enjoyed plyaing this
Would have been nice if a few more of the interactable things provided clues / objects. It was also slightly odd that there was no way to talk to some of the people.
Nice play on the theme too.