Deeper in color

Overall★★★★★★★★★★3.64
Fun★★★★★★★★★★3.89
Innovation★★★★★★★★★★3.64
Theme★★★★★★★★★★3.00
Graphics★★★★★★★★★★3.56
Audio★★★★★★★★★★3.08
Keep your enemies at bay and defeat the boss.

My idea for usage of the theme was to interpret deeper as meaning a darker shade so I made a game where whenever your enemies attack you they bring darkness.

Comments22

Rolly
Rolly26 Apr 2021, 09:59
It runs well and seems well polished. I think you could have gone further with your idea on the theme. I didn't understand what was the purpose of the black trail, since I could clear it by simply walking over it. Maybe it should damage the player instead, adding more challenge when there are more of them.

Visuals are ok and the sound effects are welcome! A nice music would have added a lot to the mood!

Nice entry, good job!
AfroAnt
AfroAnt26 Apr 2021, 13:06
Very cool mechanics! There was a lot of clicking needed; I would have appreciated more breaks in the intense gameplay to let my finger recuperate :) The little details (aka juice) added a lot to the experience.
UkuleleFury
UkuleleFury28 Apr 2021, 21:02
Wow, that was fun! Very intense. It felt very well balanced, I felt challenged and pressed the whole time, but also made it all the way through.

It was sometimes a bit hard for me to track where the shots would go. It might be easier to play if your rendered a bigger more obvious cursor or something to help with that.

I like the art, I like the effects!
LDJam user 234120
LDJam user 2341201 May 2021, 17:49
A fun and intense romp. I loved the feedback/screen shake when I landed a hit, it felt impactful and juicy. I would have liked a bit more umph when I took a hit though. Overall a really fun play through and a great entry!
Evil Villain Games1 May 2021, 17:55
Short but very fun! It was very satisfying defeating all the little cloaked guys. I like the decisions to make the projectile pierce enemies. The time mechanic threw an interesting twist in. Difficulty felt just right. Very well done!
Tris2501 May 2021, 22:50
The game is very good, I particularly liked the attack you animations, which were very well done, both in terms of the enemies and our character.

However, I regret not being able to move my character with the arrows on my keyboard (I have an AZERTY keyboard) which made my gaming experience more difficult.
sparked99author2 May 2021, 03:54
@rolly Thank you for playing. I agree music would be good but unfortunately I do not have that skill. The black trails are kind of a left over from another direction I was thinking about taking the game but bailed on so they kinda are just there.
sparked99author2 May 2021, 03:56
@afroant Thank you for playing. I agree with your point and if I did it again I would likely have enemies come in waves or have a long cool down after being hit several times. Likely the second.
sparked99author2 May 2021, 03:58
@ukulelefury Thank you for playing. I am glad you enjoyed it. I meant to add a cross hair but forgot to in the rush to get it ready by the deadline.
sparked99author2 May 2021, 03:59
@cyzaine Thank you for playing and the kind words. I am glad you enjoyed it.
sparked99author2 May 2021, 04:03
@evil-villain-games Thank you for playing. I am glad to have positive feedback on balancing. That has been my weak point in the past.
sparked99author2 May 2021, 04:06
@tris250 Thank you for playing and the kind words. Apologies once more for the control issues.
OkayLobster
OkayLobster2 May 2021, 05:50
Very fun game! Maybe an auto fire button would be cool to add.
dpmzi
dpmzi2 May 2021, 10:02
Cool with a boss at the end, made it feel like a complete experience! The slowdown mechanic is very cool. I liked your interpretation of the theme. Nice shaking effects, too.

I did find the game fairly easy to cheese, by standing still and keep attacking all over. Would have been nice with something that threw me off, or maybe a power-up that motivated me to move out of my safe corner.

Anyhow, nice job!
sparked99author2 May 2021, 18:48
@dpmzi Thank you for playing. I ran into the same issue with cheesing but couldn't think of a way to fix it in time.
Poorwill
Poorwill15 May 2021, 20:42
I also started instantly spamming the attack in a corner. The slowdown kind of felt laggy at times as well. But there is something in the way the enemies attack and in the colors selection, that is very cool. The idea for the boss is neat as well.
Ty Victorson
Ty Victorson16 May 2021, 05:49
The player feedback and screen shake was fantastic! I didn't really end up using the slow time as I camped in the corner and spammed attacks. But I really enjoyed the game nice work!
Edur
Edur16 May 2021, 07:46
fun and challenging game. Very impressive for compo game. Could have less clicking maybe by having autofire.
nate_wec
nate_wec16 May 2021, 07:48
A fun arcade game that could use some enemy variation or mechanic variation to spice up further play sessions, if you were to develop this further anyway. For a gamejam game, really fun!
ruthiepee
ruthiepee17 May 2021, 15:42
Fun arcade shooter. I think the difficulty curve is pretty well done. The controls feel quick and really responsive so kudos for that. The trails were really cool and it would be neat to see them play a bigger role in the game, but it's a solid entry nonetheless.
bmacintosh
bmacintosh17 May 2021, 20:51
I really like the visual style of this game. The particles and screenshake felt great on top of the decent graphics. I did find that I actually didn't need to move around the map at all - I just stood at the left edge and alternated which hand I was using to spam left click at the enemies. This was totally effective against the normal enemies and also the boss, because they only ever move and shoot directly at the player, but not very fun.

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