Deeper into Carnage
Plot (lel)
After the witch put a curse on you, everything went black... the next thing you remember is being on a creaking Trapdoor, only holding a shotgun.
Soon you find her other victims turned into mindless butchers trying to kill you and some stray boxes.
Gameplay:
W/A/S/D : Movement;
Mouse: Aim/Turning around
Mouse1: Fire
* You need to release fire in order to reload
* You can shoot the crates to generate shrapnel which damage enemies
* You may find Powerups dropped by crates/enemies
Powerups:
* Red heart: gives 20 health
* Purple lightning: reduces weapon cooldown by a lot
* Yellow arrow: massive Speed bonus
Have Fun!
Updates:
* 27.04.2021 18:15 : Uploaded source code and releases on GithubGenres: shooter
Comments30
Stefan019827 Apr 2021, 20:28
Very interesting game :)
The enemies look really disgusting, great job!
Somehow when I don't move, I'm automatically pushed backwards.
Also it seems like I can't damage the enemies directly? Can I only damage them with the crates?
The enemies look really disgusting, great job!
Somehow when I don't move, I'm automatically pushed backwards.
Also it seems like I can't damage the enemies directly? Can I only damage them with the crates?
Zstrik27 Apr 2021, 20:29
Great game !! I can't feel my finger anymore
vknauss27 Apr 2021, 20:30
I really like the concept and the use of the theme! I thought the game was sort of hard to play though, since the camera rotation was really slow and the movement was really fast. But I liked the assets and thought it was fun running around a giant room filled with 200 zombies
WarTronic27 Apr 2021, 20:30
@aflatthrasher we actually made a little Animation when hitting the enemies - but wew went that much FPP action you might be unable to see it because you can't focus on it,
Thanks for the Feedback!
Thanks for the Feedback!
MaximeGammaitoni27 Apr 2021, 20:30
Excellent idea ! i love FPS into jam submissions, great work
Kelvination27 Apr 2021, 20:30
... Interesting game to say the least ... It was pretty fun, the movement felt a bit crazy, and I was constantly ramping off of boxes and flying around. It definitely needs a crosshair and some sort of feedback when you hit an enemy. It felt like my bullets weren't doing anything most of the time. Funny game though, you have quite the imagination...
MatiF10027 Apr 2021, 20:32
I really feel like the game is just some assets crammed into one place. Movement was broken and my character was jumping all over the place uncontrollably. Also shotgun deals too low damage compared to amount of enemies and time given for each floor. After reaching something around 15th, there were already so many objects, that the game just started hanging everything in mid-air
WarTronic27 Apr 2021, 20:33
@stefan0198 you can hit theam directly, but you need two full salvos if you hit the enemies to kill them (and i know, its easier to hit the crats, that might have fooled you)
About the moving issue, thats interesting, we did not encounter that while testing (it might be because of some crates pushing you when they fall down, but hey, you are not supposed to stand around anyways ;) )
About the moving issue, thats interesting, we did not encounter that while testing (it might be because of some crates pushing you when they fall down, but hey, you are not supposed to stand around anyways ;) )

Cievers27 Apr 2021, 20:36
That's one hell of a carnage, especially on the larger floors with many many butchers! Your shots really feel impactful though, some sound and camera shake might have gone a long way here ;)

allov27 Apr 2021, 20:36
took me a while to understand that bullets are actually projectiles aha. I liked that mobs followed you on the next level.
Cal27 Apr 2021, 20:38
Really great take on the theme, I got to depth 5 before getting mauled by zombies :) The concept is very good, it reminded me a bit of fall guys. Constructive feedback-wise, it'd be worth adding a bit of game-juice polish (not sure the technical term), this video's helped me in past: youtube watch?v=Fy0aCDmgnxg (won't let me paste the raw link)
-----
For anyone running macos that's also getting "You do not have permission to open the application" if you right click the MacOs download, press Show package contents, drag the Contents/Macos/Deeper Into Carnage into terminal with this command, it will allow you to run:
"chmod +x /Users/X/Downloads/MacOS.app/Contents/MacOS/Deeper\ into\ Carnage"
-----
-----
For anyone running macos that's also getting "You do not have permission to open the application" if you right click the MacOs download, press Show package contents, drag the Contents/Macos/Deeper Into Carnage into terminal with this command, it will allow you to run:
"chmod +x /Users/X/Downloads/MacOS.app/Contents/MacOS/Deeper\ into\ Carnage"
-----
Owen Kidd27 Apr 2021, 20:41
Great job! It was fun running a giant swarm of those enemies around and trying not to get pinned down. I'm not sure if my bullets were hurting them, but I enjoyed it anyway.

NaraJeamfry27 Apr 2021, 20:42
Overall the concept is fun and interesting! The only things I would want to see for a proof of concept would be... a bit of feedback overall (when changing levels, when killing enemies...), improving the shooting (feels a bit unresponsive, aiming is hard) and adding some sort of scoring or brag rights of any kind.
With these, I could easily play one or two hours just to try to best myself.
Pretty impressive models and graphics!!
With these, I could easily play one or two hours just to try to best myself.
Pretty impressive models and graphics!!
Bobafett8927 Apr 2021, 20:58
This game has potential, if this game had audio and impact from shotgun it would be better, I like that when you pickup Yellow arrow you become very fast. Well done!

Kszaku27 Apr 2021, 21:00
it was a pretty decent shooter, even if movement was a bit janky. I wish you kept on working on that game!
YetRecallLaw27 Apr 2021, 21:13
Pretty fun, made it to depth 104 before deciding to move on. Enemies are pretty tanky and it took a little while to get used to the aim point; shotgun archery! lol.
The gameplay was simple but that's ok. Chasing the pink powerups and spam clicking to minigun all the enemies was super fun.
The gameplay was simple but that's ok. Chasing the pink powerups and spam clicking to minigun all the enemies was super fun.
WarTronic27 Apr 2021, 21:15
@yetrecalllaw depth 104? thats amazing! I did not expect people to get beyond 20!
congratz!
congratz!

GentleMelon0127 Apr 2021, 21:15
the physics are a bit janky, and so is the shooting, but is overal nice.
WarTronic27 Apr 2021, 21:24
@gentlemelon01 i wanted to have physics based projectiles... too bad the janky unity physics are tied into it...

Zelberor27 Apr 2021, 21:32
Woa! Just saw that we already have over 20 ratings. Thank you so much for playing. Also thanks for all the feedback, we will update the game in the next days :)


RAFFE27 Apr 2021, 23:46
Felt like that this was a super fun mashing enemies game here!
Obviously it missed sound effects and music which would have made the game a lot better and immersive overall, but still pulled off a nice one. Graphics were simple and you guys had nice textures on the 3D models.
Powerups worked quite well, the lightning one was easily my favorite as I could just rapid fire them motor saws :D
Movement was decent, at some times it would have been fun if the movement had also worked consistantly mid-air, but that was still good enough! A restart keybind would have also been cool haha. The enemies would also sometimes get stuck on their places as we kept getting downwards, but I activated them by going beneath them somehow lol. Which brings me to the theme, which was amazingly done!
No other things to say than nailed it with going deeper and deeper 8) Nice entry guys, definetely kept me playing!
Obviously it missed sound effects and music which would have made the game a lot better and immersive overall, but still pulled off a nice one. Graphics were simple and you guys had nice textures on the 3D models.
Powerups worked quite well, the lightning one was easily my favorite as I could just rapid fire them motor saws :D
Movement was decent, at some times it would have been fun if the movement had also worked consistantly mid-air, but that was still good enough! A restart keybind would have also been cool haha. The enemies would also sometimes get stuck on their places as we kept getting downwards, but I activated them by going beneath them somehow lol. Which brings me to the theme, which was amazingly done!
No other things to say than nailed it with going deeper and deeper 8) Nice entry guys, definetely kept me playing!

BinaryPrinciple28 Apr 2021, 02:37
The models are very cool and the endless fall shooter is a nice idea!
I just felt that sometimes my gun was not causing enough damage, and the mouse was really floaty. Still I enjoyed my time and I can see potential.
I just felt that sometimes my gun was not causing enough damage, and the mouse was really floaty. Still I enjoyed my time and I can see potential.
jujuformatic28 Apr 2021, 07:38
Good game, realy fun but a little too repetitive, nice idea to destroy crates to damage ennemies :)

PSV Games Studio28 Apr 2021, 14:25
Hi, I like your game, it has a nice and fun mechanics, but it lacks a little polish.
Nothing that a second version does not correct, very good game!
Nothing that a second version does not correct, very good game!

Hugimugi729 Apr 2021, 13:45
It was quite easy to dodge the enemies, but the bullets felt weak when multiple rounds were needed in order to kill even one enemy. My two biggest minuses are the lack of any audio and way too many boxes everywhere (literally hundreds). Also more variety for the floors might have made the game more interesting.
Good job finishing the jam, it's always a feat to make it on time! 😃
Good job finishing the jam, it's always a feat to make it on time! 😃



Other than that one big complaint, good job. It was a fun little game. I made it to depth 6 before being overwhelmed (the second time, the first time I just completely messed up and didn't make it too far).