Deeper into Darkness
About
Deeper into Darkness was a game that I had created a concept for ages ago, but never went anywhere with. With the Theme of Deeper and Deeper that idea can now come into being.
Deeper into Darkness (or DiD for short) follows an unknown character that finds themselves in a strange place. As they explore and delve deeper into the place, they will learn the reason why they are there.
Controls
#### Keyboard
- Left - Left Arrow
- Right - Right Arrow
- Up - Up Arrow
- Down - Down Arrow
- Jump - Spacebar
- Attack - Z
- Menu - Return / Enter
- Cancel - X
#### Gamepad
- Left - DPad Left / Axis Left Horizontal
- Right - DPad Right / Axis Left Horizontal
- Up - DPad Up / Axis Left Vertical
- Down - DPad Down / Axis Left Vertical
- Jump - Face 1 / (X)PS / (A)XBOX / (B)Switch
- Attack - Face 4 / ([])PS / (X)XBOX / (Y)Switch
- Menu - Face 3 / (/\)PS / (Y)XBOX / (X)Switch
- Cancel - Face 2 / (O)PS / (B)XBOX / (A)Switch
#### Utility
- Scale Down - F5
- Scale Up - F6
- Fullscreen - F8
- Game Restart - F12
Issues
- Bats and the Player may cause an infinite loop if they hit a corner of collision in a certain way.
- Knockback sometimes fails to work properly.
- Not ability to switch to gamepad despite adding gamepad controls. 10/10 logic there.
Change Log
1.0.0.0 - Initial Release1.0.1.0 - Bug Fixes (Boss caused an error message when killed), SFX Implemented
Comments18
I think it need a sound design to be very good!
The fact that there is some path more rewarding than other is a nice touch
Very nice work !
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action number 1
of Step Event0
for object objConditionHandler:
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at gml_Script_anon_gml_Object_objRuinedSoul_Destroy_0_467_gml_Object_objRuinedSoul_Destroy_0
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gml_Object_objConditionHandler_Step_0
I suppose that it's not the intended ending ^^' ?
A bit of music would have been a plus, and the attack hitbox is sometimes a bit frustrating because it doesn't harm ennemies that are "inside" the character, but otherwise, that was an enjoyable experience !
The graphics are really simple and one-bit, but they're very clean and do a great job of getting the desired effect across. The boss is particularly nice-looking. The enemies are varied enough that you have to approach each one differently, but they're intuitive enough you don't get surprised by them (other than maybe the first time the boss attacks).
It was neat that you even had a level system, an inventory, and a shop --- I just wish there was more content to be able to really see them in use.
Other than the crash at the end, I did encounter one bug; one of the bats just flew into a corner in the ceiling and wouldn't come down, which meant I couldn't clear the room it was in. This happened in both runs, but didn't prevent you from following the main route.
Simple music would have done a lot to add to the atmosphere!
Nice work for a jam game.
My only real concern with this game is that I constantly get stuck on the corners of platforms in the boss fight which ultimately causes me to die.
I also get an error after beating the boss.
Otherwise, I loved it!