You're a deep space probe out looking for alien life. Be sure not to hit any astroids! 😄 Boost and glide around obstacles. You have limited energy to boost with, so collect Hydrogen along the way to keep yourself fueled. Try and see how far you can make it! ☄ This is an infinite-runner style game with no end.
The colliders feel a bit off and unfair and it would be nice if thrusters gave some kind of feedback like a sound or effects. Good job for first jam tho!
Very nice quaint little game, but the thruster fuel runs out a bit too quick! I like how u have to rotate and boost yourself. Music is great too :) very nice work
Really like the theme and the concept of a fuel based space runner.
I love the little face on the player and the msPaint style graphics. I really do get a kick out of quickly the hand drawn art in jam games.
I think the idea of resource consumption and refilling on the hydrogen pickups works well too.
a few things held it back for me. - It feels very punishing up front, one wrong move can kill you and you often just get trapped with no way out. - this is compounded by how rare the hydrogen spawns are and how little they refill.
Also the sliding friction (auto stopping of the player) feels odd in a game set in space.
Comments11
I love the little face on the player and the msPaint style graphics. I really do get a kick out of quickly the hand drawn art in jam games.
I think the idea of resource consumption and refilling on the hydrogen pickups works well too.
a few things held it back for me.
- It feels very punishing up front, one wrong move can kill you and you often just get trapped with no way out.
- this is compounded by how rare the hydrogen spawns are and how little they refill.
Also the sliding friction (auto stopping of the player) feels odd in a game set in space.
Have you considered making a mobile version in the future? I think touch controls would be a good fit for your game.
Good job!