
Deeper Into Technical Problems
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Welcome to a game where I spent 99% of the time dealing with weird Unity Tilemap edge cases and other random slowdowns. EDIT: Y'all were right, it's better than I thought. When the last 4 hours of jam time is dealing with annoying technical problems, it can get you kinda down on the game itself! I'm fairly satisfied with it now, sorry to have the description be so negative!
You gotta go down. Arrows/Joystick to move, Space/A to shoot/slow your fall.
Shoot ore tiles to get more ammo, shoot explosives to clear more stuff.
Get as deep as you can.
Positives:
At least I got to play around with Perlin noise and procedural generation.
Known issues:
Tiles look like crap
Couldn't get adjacent chunks to work with a custom rule tile so they look like garbage.
Large stutters with chunk loading
A general feeling of disappointment and annoyance.
You gotta go down. Arrows/Joystick to move, Space/A to shoot/slow your fall.
Shoot ore tiles to get more ammo, shoot explosives to clear more stuff.
Get as deep as you can.
Positives:
At least I got to play around with Perlin noise and procedural generation.
Known issues:
Tiles look like crap
Couldn't get adjacent chunks to work with a custom rule tile so they look like garbage.
Large stutters with chunk loading
A general feeling of disappointment and annoyance.