
Denizens of the Deep
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Denizens of the Deep
Blurb
Small sharks have to start somewhere, but they shouldn't venture *deeper and deeper* until they are big enough to take care of themselves!Instructions
Eat the fish to grow, only when you've eaten all the fish will you be able to challenge Old Eric. Eric will generally stay near the bottom of the ocean unless you stray too close. You will know when you have eaten enough fish because Eric will start to swim away - he knows that he is prey now, not predator!Avoid Eric and eat the fish until you are big enough to show him who's boss!
Controls
WASD - any key to start/restartMusic
The sound loop is taken from 'Slackening' by Chad Crouch - licenced under Creative Commons 4 for non-commercial use (https://creativecommons.org/licenses/by-nc/4.0/)https://freemusicarchive.org/music/Chad_Crouch
Sound Effects
All my own work! Have at it...Technical
Written in C++ on Ubuntu using VSCode and CMake and my own toolkit called Gremlin (too early to call it an 'engine').My primary goal for LD48 was to test out the architecture on a real game project.
Cross-Platform builds - currently test Linux & Windows (x64).
My intent is to get the source for Gremlin up onto Github ultimately, but it is too shameful at the moment!
Libraries
* Gremlin is compiled using the following excellent libraries:* SDL2 (https://github.com/libsdl-org/SDL)
* freeimage (https://freeimage.sourceforge.io/)
* ogg & vorbis (https://xiph.org/)
* OpenAL-soft (https://github.com/kcat/openal-soft)
* zlib (https://zlib.net/)
* The tile maps were made using Tiled (https://www.mapeditor.org/)