Ludum Dare #48compo
DESCENT
Warning: Flashing Images!
Upgrade your ship to survive falling through layers of earth, until you find the ultimate fuel.
Upgrades are:
Increased Gravity, Increased Shield, Increased Missiles,
Increased Movement Speed, Winning Upgrade, Increased Value per Layer,
Increased Gap between Layers, Increased Depth-to-Money ratio, and Increased Hole Size.
shop.png
Winning Upgrade costs 1 billion and grants invincibility; at 10,000 m, there is a rainbow-colored layer which can only be destroyed WITH A MISSILE if you have the Winning Upgrade.
Keyboard Controls:
Left/A - Move Left
Right/D - Move Right
Z - Drop missile
Upgrade your ship to survive falling through layers of earth, until you find the ultimate fuel.
Upgrades are:
Increased Gravity, Increased Shield, Increased Missiles,
Increased Movement Speed, Winning Upgrade, Increased Value per Layer,
Increased Gap between Layers, Increased Depth-to-Money ratio, and Increased Hole Size.
shop.png
Winning Upgrade costs 1 billion and grants invincibility; at 10,000 m, there is a rainbow-colored layer which can only be destroyed WITH A MISSILE if you have the Winning Upgrade.
Keyboard Controls:
Left/A - Move Left
Right/D - Move Right
Z - Drop missile
Comments15
Spydercrawler26 Apr 2021, 03:28
I quite enjoyed this! I have always enjoyed upgrade-type games and this one was quite good. I was somewhat surprised when the amount of money you could get from certain upgrades seemed to spike, though. Nice job!
Zephi_Sero26 Apr 2021, 03:37
@spydercrawler Yeah, the balancing of that was something that took me a while to figure out. Ultimately I just decided that the game should be fast-paced and exponential, lol.
Choppers26 Apr 2021, 03:37
I like your concept, it was very satisfying to play a game where you get upgrades that wasn't extremely long. The graphics and audio fit well too. Maybe add some indication of prices of each of the upgrades.
Zephi_Sero26 Apr 2021, 03:43
@choppers Thanks for the feedback! A tooltip that described each upgrade and how much it would cost was planned, but time prevented me from adding it.

metadept26 Apr 2021, 04:51
I liked it! The game goes from punishingly hard to trivially easy very fast, but I think it's a good arc for a jam game. The music is simple but it's a bop.

Dr_V26 Apr 2021, 04:53
Its a cool little concept. I like the simplicity of it. I note that as you go faster the collision detection starts to fail and fairly quickly I was overflowing the money gained variable.

Attala26 Apr 2021, 07:07
I like the concept of upgrade being the key mechanic to survival. Makes it a bit of a puzzle while also being an action game. Kudos on simple but effective graphics. Good job.

LJFMX26 Apr 2021, 07:09
Nice job! In rust too so its super smooth. I actually really like the idea of rapid failure at first but then you start to progress exponentially.

cavedens26 Apr 2021, 16:48
Super confused on what the upgrades did except make it easier :D some description might be nice and a price to know what to shoot for. After a few upgrades I just had it on autoplay. That being said, cool concept. I really liked the music.

Train2728 Apr 2021, 11:03
:heavy_check_mark: The concept is great, I think there's a lot of potential here. I'm frankly amazed by how smooth the game goes even at the ultra rapid speeds you reach.
The music :musical_score: is fine, a really upbeat track. Definitely inline with the tone/fast-paced design of the game.
Reminds me a bit of Barrier X, with the concept of having to dodge obstacles at mach-speed.
:x: I was also very confused at the beginning, like @cavedens I wasn't sure exactly which upgrade did what, or how much each upgrade costed. Maybe if they were introduced or presented like a path to follow or a recommended order it'd be much more intuitive.
Maybe it's because of the "upgrade path" that I chose, but the game goes in a few turns from falling down avoiding obstacles to simply waltzing through everything full on upgrades like a rugby player on meth :laughing: .
The music :musical_score: is fine, a really upbeat track. Definitely inline with the tone/fast-paced design of the game.
Reminds me a bit of Barrier X, with the concept of having to dodge obstacles at mach-speed.
:x: I was also very confused at the beginning, like @cavedens I wasn't sure exactly which upgrade did what, or how much each upgrade costed. Maybe if they were introduced or presented like a path to follow or a recommended order it'd be much more intuitive.
Maybe it's because of the "upgrade path" that I chose, but the game goes in a few turns from falling down avoiding obstacles to simply waltzing through everything full on upgrades like a rugby player on meth :laughing: .

Fer900128 Apr 2021, 23:13
its a fun concept and was fun, but at the start i was really confused, a tutorial at the beginning would be fine, good job!

BlackOpsBen29 Apr 2021, 19:36
This was a blast to play! Although once fast enough you never have to move because the objects are moving past you so fast the colliders never detect you.

luvjungle1 May 2021, 10:12
that's hardcore. I liked it how you should upgrade your ship to make progression, and you really need it.
Sound is good and art is clean
Sound is good and art is clean

radmccool10 May 2021, 00:53
its like an action game became an idle game without me even noticing. amazing


beat that nerds