In this game you can dig down as far as you can. Collect energy to use special abilities, like slowing time down and exploding. Don't dig yourself into rocks!
The combination of trying to get the upgrades, avoiding obstacles, and using powerups at the right is actually quite challenging and fun! I feel like you it would be a bit more balanced if you wouldn't die by touching stones from the side. Nice tho!
This is a good idea, though I find it tough to play it for long. The random generation of the level does make each playthrough different, but some layouts are much easier to handle than others. I repeatedly get into positions where it has constant layers of rock, that I am unable to blast my way through. The energy gain from the dots is too little from how often they are needed, they should fill up enough for a blast on their own not just the little amount they do. The slow down mechanic helps navigate the spaces a lot as the normal speed makes it impossible to dodge the harsh corners, but the energy drain it imposes makes it just as bad an option to use too much. I would suggest to make an intro area that eases the player into it more, to have them feel they can play the game before the hard stuff shows up as much. I also encountered a funny glitch. I started to use my mouse buttons for the actions as that was easier to manage, then the game kept restarting. I realize the play again button from the death scene does not actually disappear at any time! So I was clicking it on the specific spot it was in. Good game overall, could use some tweaks to be more fun.
Really cool game! The graphics are simple but I think the gameplay is really unique! At first I didn't understand why I died when I used the explosion ability, but then I understood that I needed to conserve the energy meter. The music is great too!
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The slow down mechanic helps navigate the spaces a lot as the normal speed makes it impossible to dodge the harsh corners, but the energy drain it imposes makes it just as bad an option to use too much.
I would suggest to make an intro area that eases the player into it more, to have them feel they can play the game before the hard stuff shows up as much.
I also encountered a funny glitch. I started to use my mouse buttons for the actions as that was easier to manage, then the game kept restarting. I realize the play again button from the death scene does not actually disappear at any time! So I was clicking it on the specific spot it was in.
Good game overall, could use some tweaks to be more fun.