
Diggy diggy hole
This game is from ldjam.com, which is currently unavailable.
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Concept :
Diggy diggy hole is a turn based rogue like where you're a dwarf and you dig a hole.
But beware, some green-skeens don't want you to dig that hole and will attack you. You'll have to defend yourself and kill your opponents to find the time to dig between two waves.
Main mecanic :
- Light : The undergrounds are dark and you'll need to search your enemies before hitting or just hit blindly and pray.
- Limited actions : Each of your action (Move, Attack, Sweep and defend) are limited in a turn and you'll have to chose wisely how to use them.
- Upgrades : After clearing few wave, you get some upgrades boost your stats or add some effect to your actions.
Known issues :
- Some points will not get a highlight when you pass over them but don't worry that's only visual.
- The feedback text (damage given or miss indication) can have a wrong rotation for an unknown reason.
Things that I wanted to do but couldn't :
- More systemics upgrades that would really make the gameplay "deeper and deeper".
- A proper tutorial.
- Highscore feature.
- More feedbacks on actions.
- Getting rid of all the bugs.
- Do some balancing.
Tools :
- Game : Unity and Visual studio.
- Graphics : Photoshop.
Credits :
- Bubble Font (Free Version) by Jazz Create Games.
- Fantasy Wooden GUI by Black Hammer.
- Inkarnate (for the ground texture).
- Roll20 Free assets (help me to redraw the characters).
Diggy diggy hole is a turn based rogue like where you're a dwarf and you dig a hole.
But beware, some green-skeens don't want you to dig that hole and will attack you. You'll have to defend yourself and kill your opponents to find the time to dig between two waves.
Main mecanic :
- Light : The undergrounds are dark and you'll need to search your enemies before hitting or just hit blindly and pray.
- Limited actions : Each of your action (Move, Attack, Sweep and defend) are limited in a turn and you'll have to chose wisely how to use them.
- Upgrades : After clearing few wave, you get some upgrades boost your stats or add some effect to your actions.
Known issues :
- Some points will not get a highlight when you pass over them but don't worry that's only visual.
- The feedback text (damage given or miss indication) can have a wrong rotation for an unknown reason.
Things that I wanted to do but couldn't :
- More systemics upgrades that would really make the gameplay "deeper and deeper".
- A proper tutorial.
- Highscore feature.
- More feedbacks on actions.
- Getting rid of all the bugs.
- Do some balancing.
Tools :
- Game : Unity and Visual studio.
- Graphics : Photoshop.
Credits :
- Bubble Font (Free Version) by Jazz Create Games.
- Fantasy Wooden GUI by Black Hammer.
- Inkarnate (for the ground texture).
- Roll20 Free assets (help me to redraw the characters).