DigOut

by chiller
Overall★★★★★★★★★★2.90
Fun★★★★★★★★★★2.97
Innovation★★★★★★★★★★2.00
Theme★★★★★★★★★★2.90
Graphics★★★★★★★★★★2.24
Audio★★★★★★★★★★2.32
DigOut is my first ludum dare project and first game that I have made. It is a breakout clone but modified to fit the theme of deeper and deeper by playing upside down and 'digging' as far as you can.

Comments18

mausimus
mausimus26 Apr 2021, 04:26
Ah the realization that you don't clear the level just another line shows! Fun concept and good attempt, the web version has some issues around alignment and mouse cursor not always being captured (right-clicking sometimes brings up the menu rather than fire). I'd love a richer graphical theme.
binroot
binroot26 Apr 2021, 04:29
Excellent first game, congrats! Smart idea with the twist on the traditional breakout games.
Too_Lazy_Cat
Too_Lazy_Cat26 Apr 2021, 20:17
Would be cool to have some control on ball's angle, but overall very good!
mdotedot26 Apr 2021, 20:31
Good for a first game. Keep making these!
eboatwright
eboatwright26 Apr 2021, 20:38
Was a nice little game! I like break-out games, although I don't know how this fits the theme? Either way pretty good game!
Chillerauthor26 Apr 2021, 20:49
@too-lazy-cat I had tried to do that but, at the time, it was causing the speed to keep increasing. Looking back I know how I would approach that differently. This was a really good learning process. I'm really looking forward to next time!
Chillerauthor26 Apr 2021, 20:53
@eboatwright this theme was one that I had very few ideas for and my (loose) theming was that you dig down through the bricks deeper and deeper. But even though the theming was so-so I needed something within my ability. Lots of time was spent trying to understand how unity works.
eboatwright
eboatwright26 Apr 2021, 20:57
@chiller ahh. I get it now! That's really great for your first Unity game! I've been using Unity for about 3 1/2 years, but this jam I used PICO-8, so I didn't get as much gameplay in my game as I usually do. :smile:
Shaolin Dave
Shaolin Dave27 Apr 2021, 22:49
At first I thought it was just a breakout clone, but the advancing line of bricks did add an interesting twist and somewhat incorporate the theme (though the gameplay could've worked the same, just flipped).
It runs well. I usually like when a breakout clone has some sort of way to control the ball's trajectory, like the angle changes if you hit it towards the edge of the paddle instead of the center?
Chillerauthor28 Apr 2021, 05:07
@shaolin-dave Being so new to game development, I had tried to implement direction control but didn't want to spend too much time on it since I still had so much left to do and I couldn't get it working as well a I would have liked in time. So rather than have it work poorly, I just removed it.
Shaolin Dave
Shaolin Dave28 Apr 2021, 05:22
Makes sense. One mistake I've made many times is wasting too much time on mechanics that I'm inexperienced with or are just unnecessary. Two LDs ago I spend way too much time trying to get a physics-based dice sytem to work instead of just using an RNG. This time I tried implementing Unity's new input system and wound up hitting bugs that took hours to fix.
Frank Gevaerts
Frank Gevaerts3 May 2021, 15:58
I laughed when I saw the theme interpretation. Great idea! :)

It plays pretty well, and the digging mechanic is a nice touch. Well done!
cheesepencil
cheesepencil5 May 2021, 00:04
Cool! It pretty much works, it's a whole game good job
s1lv3r Dr4g0n Games5 May 2021, 01:13
A functioning breakout clone is far from nothing, good job! Sticking to the theme like that is pretty neat.
Sentmoraap6 May 2021, 20:03
Good job for your first LD game! I would just have liked to control the ball angle depending on where it hits the bat.
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