Dino Digging
ENGLISH 🇺🇸
*Note : there is no ending screen, you can consider you have finished the game when you have completed all the dinosaures and bought all the upgrades.*
You are a palaeontologist searching *Fossils* !
⛏️ Click on the *Tiles* to break them. Each time you break a *Tile*, you go deeper into the earth.
🦴 Collect *Fossils* to complete your collection and ear *Money* to buy better equipment, allowing you to go deeper and deeper
🪨 Watch out for *Rocks* ! Each time one hit the top of the screen, you lose one heart. Breaking a *Rock* also break horizontally adjacent *Rocks*.
*The game runs on web browsers like Google Chrome and Firefox on desktop and can also be downloaded for MacOS, Windows(not tested) and Linux(not tested).*
FRANÇAIS 🇫🇷
Vous êtes un paléontologue à la recherche de *Fossiles* !
⛏️ Cliquez sur les *Tuiles* pour les briser. À chaque fois que vous brisez une *Tuile*, vous vous enfoncez plus profondément dans la terre.
🦴 Récupérez des *Fossiles* pour compléter votre collection et gagner de l’*Argent*. L’*Argent* vous permet d’acheter de meilleurs équipements vous permettant d’aller plus loin dans vos expéditions.
🪨 Attention aux *Pierres*, quand elles atteignent le haut de l’écran, vous perdez des points de vie ! Casser une *Pierre* détruit aussi les *Pierres* adjacentes horizontalement.
CREDITS 📝
Sarah Germain : Graphisms
Félix Metzinger : Game Design, Programming, Sound Design
Guilin Braïda : Music
👾 Updated : correct some game breaking bugs.
👾 Updated 2 : correct some other game breaking bugs, highligted double rocks and add buttons to mute music and sound effects.
*Note : there is no ending screen, you can consider you have finished the game when you have completed all the dinosaures and bought all the upgrades.*
You are a palaeontologist searching *Fossils* !
⛏️ Click on the *Tiles* to break them. Each time you break a *Tile*, you go deeper into the earth.
🦴 Collect *Fossils* to complete your collection and ear *Money* to buy better equipment, allowing you to go deeper and deeper
🪨 Watch out for *Rocks* ! Each time one hit the top of the screen, you lose one heart. Breaking a *Rock* also break horizontally adjacent *Rocks*.
*The game runs on web browsers like Google Chrome and Firefox on desktop and can also be downloaded for MacOS, Windows(not tested) and Linux(not tested).*
FRANÇAIS 🇫🇷
Vous êtes un paléontologue à la recherche de *Fossiles* !
⛏️ Cliquez sur les *Tuiles* pour les briser. À chaque fois que vous brisez une *Tuile*, vous vous enfoncez plus profondément dans la terre.
🦴 Récupérez des *Fossiles* pour compléter votre collection et gagner de l’*Argent*. L’*Argent* vous permet d’acheter de meilleurs équipements vous permettant d’aller plus loin dans vos expéditions.
🪨 Attention aux *Pierres*, quand elles atteignent le haut de l’écran, vous perdez des points de vie ! Casser une *Pierre* détruit aussi les *Pierres* adjacentes horizontalement.
CREDITS 📝
Sarah Germain : Graphisms
Félix Metzinger : Game Design, Programming, Sound Design
Guilin Braïda : Music
👾 Updated : correct some game breaking bugs.
👾 Updated 2 : correct some other game breaking bugs, highligted double rocks and add buttons to mute music and sound effects.



Comments28
I am actually planning on releasing a more complete mobile version so you can follow me on my twitter or my itchio if that interests you !
Some game balance stuff: The pickaxe is leagues better than anything else in the shop. In all cases, it's a better strategy to save up 20 points and buy it first than it is to buy anything cheaper. To compensate, I would make the shovel clear all the dirt from a layer, not just connected dirt, and I would also make both the lamp and the health upgrades purchasable multiple times, starting at 3-5 points and increasing in price with each purchase. Also, the pickaxe shop description should make it clear that it only clears tiles *above* the one you click (assuming that was intentional and not just a design flaw).
Nice game. I enjoyed it a lot.
the combo effect is a clever addition.
The art was nice looking too, and the dirt and rock tiles especially looked good. The way the tiles got darker the deeper you went was also a cool addition. The UI was clear, but the buttons and text did feel a little out of place with the rest of the game - though it was all still readable. The sound design was all alright as well, though there were a few bugs with the sound looping on loading a new level - nothing major, but it was slightly annoying.
I really liked the game overall, and it seems like it has a lot of potential features and gameplay to add - I'm interested to see where it goes in future! Great work!
As also mentioned by others an indicator would've been nice that you've "finished" the game.
But good job overall, I really had fun playing!
Still fun to collect the fossils and buy upgrades.
The Art and Sound are great as well.
Once I got the pickaxe and could reliably clear out more than one tile at a time, it got much more interesting: I really like that the late game more or less depends on placing two-hit rocks around regular ones so you can clear a whole bunch out at once. It would be neat to have some way of regaining hearts during a dig so that letting a rock slip through now and then could be more of a tactical choice than a definite step towards the end of the expedition.