Ludum Dare #48compo
Dive
Dive into a newly discovered ocean in your research submarine to view the magical sea life never before seen by human eyes. Use the left and right arrow keys the steer your vessel as you dive past all the aquatic animals on your way to the sea floor.
Tip: Your hit box is the viewing sphere in the middle of your submarine.
Post how many fish you hit in the comments
Tip: Your hit box is the viewing sphere in the middle of your submarine.
Post how many fish you hit in the comments
Comments23

fargred26 Apr 2021, 18:02
Very cool! We actually made pretty similar games - yours has the cooler art style though. :) The music was great too!

neonjeff26 Apr 2021, 23:14
I enjoyed slamming some fish! Nice!
Jordan Dube26 Apr 2021, 23:16
Fun little game, really enjoyed the mood it had from the art and audio. The constant stream of bubbles was the best.

Predominant26 Apr 2021, 23:18
Fits the theme nicely, but couldn't see that there was any consequence for hitting fish, or any way to judge success/failure. Good job on the game

LDJam user 21236426 Apr 2021, 23:32
I wasn't really sure if the goal was to hit the fish or avoid the fish. The first time I played I tried to avoid them all but then the second time I tried to hit them all and it didn't seem to make a difference. Also, it felt like the sub was just staying still vertically and just moving left and right, maybe adding a background image scrolling upwards or having the things the flowers and particles moving upwards would have made it feel more like you were moving downward.
AnniV4X26 Apr 2021, 23:32
This is such a cute game! The colors and layers make it feel really immersive (especially in a dark room with full screen). It was surprisingly difficult too! Neat little concept and clean execution.
seanarooni27 Apr 2021, 04:53
@ditam haha yeah! I tried to animate the camera background color with less than 10 minutes to go but it caused major performance issues so I just left the sudden changes.
Thank you to everyone who's taken the time to try the game and say something nice!
Thank you to everyone who's taken the time to try the game and say something nice!

ThatRumme27 Apr 2021, 13:30
Sweet game mate. I loved the work you put into the art and effects in the game. That and the cool audio made the game juicy.
I consider myself a god gamer with 22 fish collisions on my first playthrough 😎
I consider myself a god gamer with 22 fish collisions on my first playthrough 😎

KillRyusha28 Apr 2021, 00:08
You made a cool job with camera) so fun to push fish!

angrySandwich28 Apr 2021, 04:47
I really liked the graphic style! Don`t know if it was intentional or not, but it definitely worked! LOL
I just wish the sub was a liiiiittle fasterrr, and I couldn`t reach the further left side of the screen to HITTT those pesky lefty fish! EHAEHAHEHAEHAHEAH
I got 18 fish by the way! LOL EHAHEAHEHAEHAHEAHEH
I just wish the sub was a liiiiittle fasterrr, and I couldn`t reach the further left side of the screen to HITTT those pesky lefty fish! EHAEHAHEHAEHAHEAH
I got 18 fish by the way! LOL EHAHEAHEHAEHAHEAHEH

BridgeOnAStick28 Apr 2021, 17:08
Nice visual style, the music on top if it really sets the atmoshpere. Very relaxing!

onnofal28 Apr 2021, 18:44
Definitely hitting the fish.
Creative enjoyable entry. Art style is distinctive, music fits and is always appreciated in Compos.
Creative enjoyable entry. Art style is distinctive, music fits and is always appreciated in Compos.
Jaiden Gerig29 Apr 2021, 04:31
Wow, I don't think I've encountered a game this jam with as unique of an aesthetic as this. Very trippy and weird, I love it! I wasn't really sure what the purpose of the actual gameplay was, but as an interactive art project I think it works, though it was over quite quickly.

bassguitarbill29 Apr 2021, 09:16
Minor aesthetic nitpick: if you have background objects that stay at the same height as the player, it seems like the enemy fish are flying up past the player, and not like the player is actually descending. Making the background seaweed and starfish move upwards would have created the illusion of actually going "deeper and deeper".

Slowfrog Again29 Apr 2021, 09:22
Bad bad fishy! You deserve to be slapped hard with a submarine! All 33 of you! :rofl:
Only minor gripe: that the sub cannot move to the borders of the screen, which makes some fish totally impossible to hit.
I have to go now, more :fish: to :wave: !
Only minor gripe: that the sub cannot move to the borders of the screen, which makes some fish totally impossible to hit.
I have to go now, more :fish: to :wave: !

udo29 Apr 2021, 10:16
I managed 34 fish collisions, is that a lot? :laughing:
I liked the aesthetics and the music here, if this was an endless game with a couple more interactable things in it that could certainly be a very relaxing experience.
I liked the aesthetics and the music here, if this was an endless game with a couple more interactable things in it that could certainly be a very relaxing experience.

LDJam user 2379133 May 2021, 21:02
Wait I was trying to avoid the fish. Lol. Got 3. Thanks for sharing!

bentglasstube4 May 2021, 08:27
This had some great mood setting with the strange visuals and the sort of dreamlike music. I played it in the "avoidance" mode and it was very relaxing. If only the end hadn't come so soon :)
JustinMullin4 May 2021, 14:06
This is a simple atmospheric little game. I like it. The music was very nice, and the background effects transitioning deeper and deeper was pretty unique. Nice work.

LeYaoTang6 May 2021, 00:43
A very solid compo in assets. However only the graphics are great indeed. The programming for the background changing was OK, very standard. Need a lot of work in Game Design and need a spirit. I think it is the most elevator game in LD48.
crazyMouse15 May 2021, 13:06
Nice game! Avoiding all the fish is easy, but hitting them all is really hard! I never managed to do it, always missed a few of them



I played trough it twice, one time trying to avoid the fish and one time hitting them. I didn't really notice any consequence for hitting fish, other than the hit effect (which I liked) and the number at the end of the game going up.
I would have liked there to be some effect on the game itself, like adding damage to the ship.
The advantage to having no negative effects, is that it's a really relaxed game, especially with the music!