DMG-001

by adry
Overall★★★★★★★★★★2.48
Fun★★★★★★★★★★2.42
Innovation★★★★★★★★★★2.15
Theme★★★★★★★★★★2.42
Graphics★★★★★★★★★★3.33
Humor★★★★★★★★★★2.46
Mood★★★★★★★★★★2.65
I tried to make a game with original gameboy graphics, that is 160x144 resolution with 4 colors.

My first idea was to dig deep inside the gameboy and play some minigames based on it's classics but I couldn't manage to dedicate as many time as I would, so the game is pretty short, with just a Mario Land and a Pacman derp levels.

Arrows or wasd to control. Enjoy!

Comments12

axeltherabbit
axeltherabbit27 Apr 2021, 11:25
How do I collect the remaining coins? was there another level?
Graphics wise is cool, it just needed an 8bit music theme
Bastienre4
Bastienre427 Apr 2021, 11:35
Really looks like the original games.
I love the graphics.

Congrats.
Jimbly
Jimbly28 Apr 2021, 01:34
Oh, I am *terrible* at this kind of game, but I seem to be getting the goombas.. and.. OMG why am I playing Pacman?! Phew. Finally beat it. That was cool! A little sound would have helped a lot!
DoctorTM
DoctorTM4 May 2021, 01:10
Nice compo. The controllers feel a bit off though.
ZeppelinGames
ZeppelinGames6 May 2021, 04:22
Nice pixel art, gameboy style game. Controls were a bit slow and I was unsure of how to reach some parts of levels, other than that its a nice game. Some SFX or music would be a nice addition :)
robinfaury
robinfaury7 May 2021, 18:06
Well done!
Graphisms suite very well the gameboy!
joe40001
joe4000112 May 2021, 07:19
Fun idea, good art. Next time look up some videos about unity platforming, it felt like you were just using the physics engine and rigidbodies and there are some tutorials that teach you how to make it feel better quickly.

Also pacman was a bit hard, but still overall I liked it. Good job!
Jonathan Lorenz
Jonathan Lorenz13 May 2021, 17:10
That's not bad for a little jam game. The hero is a bit stiff however. If you want to spend time on improving the game, I would recommend to start with the movements, to make them feel good.
Adryauthor13 May 2021, 17:25
The problem was I did a bad design with the camera and the size of the world, then the numbers of the forces were too high, they worked properly on the emulator but it was a fail on the final build. I did some tweaks at the last submit hour and that's why the movement is far from good :(.

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