
Doctor Shrink
Now that Shrink Technology™ is relatively risk-free, adventurous surgeons prefer to fully immerse themselves in their work… *Deep inside their work.*
🎮 ➡ PLAY DOCTOR SHRINK (HTML5)
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:joystick: Controls/How To Play
* WASD to move* W or SPACE to (double) jump
* E to shrink
* 🎮 Controller supported
Traverse through the levels and find the deepest insides of the patient to try and cure them. Use syringes to heal green, infected nodules.
When you're shrunk, you can safely pass sharp spikes and fit through narrow openings, but it only lasts two seconds, so don't get crushed! Additionally, you can hop into parasites' mouths and see what's going on inside of them.
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:family_mmb: Credits
- :computer: @daanvanyperen | coding | twitter, github, website
- :musical_score: @astronautmikedexter | music & audio | YouTube | Twitch | website
- :art: @flaterectomy | graphics | twitter, soundcloud, YouTube, website, portfolio
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:movie_camera: Timelapse Videos
#### Coding Timelapse
*Coming soon?*
#### Pixelart Timelapse
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:notebook_with_decorative_cover: Blog Posts
* Pre-LD: Wallpaper* Day #1 Progress
* Day #2 Progress
* Day #3 Result
* Pixelart Timelapse
* How Astronaut Mike Dexter made music for Doctor Shrink
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Comments35

Saussol27 Apr 2021, 13:22
wow Good Very good !!!

jk500027 Apr 2021, 13:25
A very well made and funny little game. I really had fun trying this game. Well done.

SandCastlesStudio27 Apr 2021, 13:30
Really original! It just surprise me a lot when you enter on a body and inside there was another one! Really nice
pipidragon27 Apr 2021, 13:30
great game! very well made and polished, puzzles were very nice and controls felt great, some hitboxes were off point but its still a great jam!
owca27 Apr 2021, 13:32
Very funny concept. I like the graphics, audio and the humor.
I would just add a possibility to disable this distortion shader/effect because it does something weird with my eyes ;P
I would just add a possibility to disable this distortion shader/effect because it does something weird with my eyes ;P

colapolka27 Apr 2021, 13:36
Well I can finally say I found god. ;)
Real unique spin to the theme, loved it. And the music reminded me of early 90s Amiga games - a good thing in my book.
Real unique spin to the theme, loved it. And the music reminded me of early 90s Amiga games - a good thing in my book.

Webox27 Apr 2021, 13:37
Woaah this is the most original game so far!! The art is just breath taking, incredibly fun!! Platforming requires a bit of polishing I struggled a lot with some jumps. Veeery solid entry, congrats on your game!! you did great!

lootgrounds27 Apr 2021, 13:57
That's some really nice take on the theme. Just enough playtime and variety. Boy, there's even a plot! Congratulations with a solid entry.

Rongo Matane27 Apr 2021, 14:47
Phew, just finished, though one sphincter remained unentered, god forbid!
I love the idea and the art. Deeper and deepter into buttholes will never be not funny, fart sound and all. This is what kept me going! The gameplay was good enough for me wanting to finish it. I liked the general mechanic of shrinking a lot, and the initial "cutscene" was extremely cool with voice acting. I just went back to watch it a second time, only now getting the deeper joke :D
I also have some points that troubled me
* platforming mechanics didn't feel good - getting those right is hugely difficult in a jam. For example, i frustratingly died 5 times on a column (1 tile with 1 spike adjacent) where my jump wouldn't execute. I was standing on the edge ok, but apparently too far into the space. I'm also missing coyote time.
* it's a bit long - i've seen all mechanics after 2 minutes, but play 10 more of the same thing. Like, shrinking to go through tight spaces quickly is fun, but not 10 times in a similar fashion
* the wobble. I can understand if the game needed more juice, but the wobble wasn't a good solution for me, as it made the focus on the gameplay elements a bit unpleasant
* the camera. There was always a little jump when changig size, and the switch between changing directions is very intense for something i might do mid flight multiple times. Together with the wobble it was difficult to follow visually.
There were some technical issues like tiles not fitting or sprites missing the transparent part, but i didn't mind that at all.
What i really liked is that you put the plates with the right controls at the right places, so the mechanics were always clear. I was also very thankful for the checkpoint system.
Good job on the game, i love the graphics and the humor!
I love the idea and the art. Deeper and deepter into buttholes will never be not funny, fart sound and all. This is what kept me going! The gameplay was good enough for me wanting to finish it. I liked the general mechanic of shrinking a lot, and the initial "cutscene" was extremely cool with voice acting. I just went back to watch it a second time, only now getting the deeper joke :D
I also have some points that troubled me
* platforming mechanics didn't feel good - getting those right is hugely difficult in a jam. For example, i frustratingly died 5 times on a column (1 tile with 1 spike adjacent) where my jump wouldn't execute. I was standing on the edge ok, but apparently too far into the space. I'm also missing coyote time.
* it's a bit long - i've seen all mechanics after 2 minutes, but play 10 more of the same thing. Like, shrinking to go through tight spaces quickly is fun, but not 10 times in a similar fashion
* the wobble. I can understand if the game needed more juice, but the wobble wasn't a good solution for me, as it made the focus on the gameplay elements a bit unpleasant
* the camera. There was always a little jump when changig size, and the switch between changing directions is very intense for something i might do mid flight multiple times. Together with the wobble it was difficult to follow visually.
There were some technical issues like tiles not fitting or sprites missing the transparent part, but i didn't mind that at all.
What i really liked is that you put the plates with the right controls at the right places, so the mechanics were always clear. I was also very thankful for the checkpoint system.
Good job on the game, i love the graphics and the humor!
McDown27 Apr 2021, 15:13
Wow, this is a really good and solid game ! I've played it and didn't see the minutes pass. It's even more impressive knowing how much time you had to make this game. This is a really innovative and interesting mecanic, I sincerely hope you'll keep working on this game, even though it feels already pretty completed ! Anyways, have a nice day ! :)

Eugenik27 Apr 2021, 16:32
Nice game and cute graphics :) Great entry!.

zimny1127 Apr 2021, 17:59
Great game, nice mechanics and music as well as graphics. My only complaint will be the controls, especially the double jump doesn't work well enough for a platformer. But, overall good job!

Threeli27 Apr 2021, 23:59
What a cool idea. Felt like an old-school game (Jazz Jackrabbit and the like). I'd love to play more of it but a few things I took note of. The controls felt a little too loose for how swiftly the game moves? I know that's maybe not particularly precise feedback, but it's hard to pin down what I mean. That and the hitbox for the spikes feels really punishing.
Additionally, I wish there was a bar, or some other visual indication depicting how much longer you will remain shrunken. I know there is an audible hint, but it would've made it less frustrating.
Great idea and really polished for the short amount of time you had to make it!
Additionally, I wish there was a bar, or some other visual indication depicting how much longer you will remain shrunken. I know there is an audible hint, but it would've made it less frustrating.
Great idea and really polished for the short amount of time you had to make it!
Finn_Tr28 Apr 2021, 10:07
What a cool game! The idea and art is very unique, I really like the shrinking mechanic and even though the control is a bit hard to get use to, overall this is a very solid game! Well done!
Vuvuzela8028 Apr 2021, 14:29
Almost perfect game!!!
Good Idea, i love the idea, pretty good level design.
Just to be critic the control are a little bit sensible and the wavy effect is mortal :D
Good Idea, i love the idea, pretty good level design.
Just to be critic the control are a little bit sensible and the wavy effect is mortal :D

TRUEchips28 Apr 2021, 14:57
Very fun! I liked that you can go inside the parasite infesting the body of the sick man, and inside their parsite!

PowerAnze28 Apr 2021, 15:19
Very fun idea! I had problems with jumping: Sometimes, the jump just broke (for w and space) and I had to kill myself so that it worked again. I could not finish the game because of that. Still, nice gameplay!

GameDevTraum28 Apr 2021, 17:04
hahaha at first I didn't understand that when you go inside a parasite you ended up exiting through the other side xD, it was hilarious. Sadly I got stucked in one of the screens, the one when you fall directly to spikes, I couldn't reach the upper platforms.
Excelent idea :D
Excelent idea :D

StrangerYann28 Apr 2021, 17:34
Very cool! Really enjoyed it!
Took me a while to get used to the shrinking mechanics
There one part near the very end where there's a spike in your way, you can get small to pass through it - but it doesn't let you jump - that one took me a bit to get - cause it wasn't indicated
Great little game - windy level design, greax execution - sweet stuff, well done :-D
So I really like your game and I'm streaming Ludum Dare 48 games on saturday with my friend Teauorent on his Twitch channel - https://www.twitch.tv/teauorent - Saturday May 1st 4PM CET
First of all - that cool with you? This may redirect some traffic to your page for more people to try your LD48 game :smile:
If you'd like, please e-mails us anecdotes and sneak peeks of your creative process (photos, screenshots, beta/WIP asset renders, mood boards, concept Art, etc.) so we can present them alongside and illustrate your LD48 adventure to our audience :slight_smile:
Here's our e-mail to send all that good stuff to --> [email protected] [we will confirm receiving your e-mail(s) upon reception]
The show will be in french but I'm bilingual so you can totally submit in english, we'll take care of the rest :slight_smile:
Have a great day, I hope to hear from you soon - thanks for that great moment I spent testing your little nugget of a game, and see you in the chat on saturday I hope :heart: :smile:
Took me a while to get used to the shrinking mechanics
There one part near the very end where there's a spike in your way, you can get small to pass through it - but it doesn't let you jump - that one took me a bit to get - cause it wasn't indicated
Great little game - windy level design, greax execution - sweet stuff, well done :-D
So I really like your game and I'm streaming Ludum Dare 48 games on saturday with my friend Teauorent on his Twitch channel - https://www.twitch.tv/teauorent - Saturday May 1st 4PM CET
First of all - that cool with you? This may redirect some traffic to your page for more people to try your LD48 game :smile:
If you'd like, please e-mails us anecdotes and sneak peeks of your creative process (photos, screenshots, beta/WIP asset renders, mood boards, concept Art, etc.) so we can present them alongside and illustrate your LD48 adventure to our audience :slight_smile:
Here's our e-mail to send all that good stuff to --> [email protected] [we will confirm receiving your e-mail(s) upon reception]
The show will be in french but I'm bilingual so you can totally submit in english, we'll take care of the rest :slight_smile:
Have a great day, I hope to hear from you soon - thanks for that great moment I spent testing your little nugget of a game, and see you in the chat on saturday I hope :heart: :smile:

PeachTreeOath30 Apr 2021, 06:54
The time limit mechanic was a great twist. I've played a number of shapeshift games in LD, but I think this is the only one I've played with that sort of mechanic. I was surprised with how much it added, because now I had to be careful about when and where I switched. This added a good variety to what would normally be a rote exercise in going small and then going big when you reached the exit. Here, you had to quickly "big-cancel" when you reached a tall section and then move forward. The execution actually felt very nice when performing this quickly.
Like others said, some of the level mechanics/ideas do overstay its welcome a bit. Although as I mentioned earlier, even though the levels weren't particularly challenging me after a while, I was getting faster at managing my size changes and figuring out sections on the fly which felt good - mastery of the mechanic.
The end section was a nice cherry on top of everything and a great cap to an insane concept. Not many games can pull of the inception idea well but yours felt good.
Like others said, some of the level mechanics/ideas do overstay its welcome a bit. Although as I mentioned earlier, even though the levels weren't particularly challenging me after a while, I was getting faster at managing my size changes and figuring out sections on the fly which felt good - mastery of the mechanic.
The end section was a nice cherry on top of everything and a great cap to an insane concept. Not many games can pull of the inception idea well but yours felt good.
Dom De Re2 May 2021, 04:49
this was amazing, art was spot on, and a nice innovative mechanic! it felt a little repetitive after a while, but something that is probably to be expected with 3 days work, this is definitely a strong foundation for an amazing game, i'll be eager to buy it if its developed into something bigger!
kleinzach2 May 2021, 16:45
Great entry. The concept is really solid. The art is (delightfully) gross. The platforming felt a little awkward, it felt like the camera shifted around too much sometimes and there were a couple of blind jumps in the levels which forced some trial and error. Overall, though, very well done!

sdata2 May 2021, 17:08
I really loved the monster designs and the interpretation of "Going Deeper"! It was a lot of fun and while some of the platforming felt slidey and the movement of the camera and distortion of the background made some jumps tricky, I had a great time with the game!!

filgru2 May 2021, 18:02
Hey! Really cool game idea. I love the humor:) Art style is really nice and the hallucination effect makes this game more attractive. I tried to finish this game somehow but I stuck in one of the rooms and I couldn't find the way out.. Besides that, fun game! Well done!

Tomssuli2 May 2021, 18:56
We also made a platformer about doctor and shrinking :laughing: I think it's a little different than yours. This looks interesting, I'll try it :slight_smile:
EDIT: okay, that was funny :D
Graphics were great, a little polish would have been in place for the anuses edges, but you probably ran out of time. Legendary music and great sfx. Good puzzles and platforming. What is there not to like :) ...except maybo couple of places where you didn't know where you gonna fall. I think the usage of theme was also excellent!
EDIT: okay, that was funny :D
Graphics were great, a little polish would have been in place for the anuses edges, but you probably ran out of time. Legendary music and great sfx. Good puzzles and platforming. What is there not to like :) ...except maybo couple of places where you didn't know where you gonna fall. I think the usage of theme was also excellent!
Bender Biber2 May 2021, 19:39
Wow, This was a great game. The controlls could be a bit more snappy but I really liked this one. great game

LDJam user 51092 May 2021, 20:24
Nice work! The art here is really great and the music and sfx were done well. I did find the platforming a bit cumbersome (bit slidey, double jumps that were JUST inside the jump range). However was still a great time =D

krammetje2 May 2021, 21:04
Really solid entry. Quite enjoyable and puzzle-ly.
Super Hadoken3 May 2021, 12:33
Great graphics and well implemented shrink mechanic. Some of the jumps were frustrating (eg. not being able to see where you land) but fortunately the spawn points were well placed.

Timo Gass3 May 2021, 17:19
Nice Graphics! Reminds me a lot of Binding of Isaac :D (Which is good)
At some corners the tiles didnt quite match, but overall it looked really good!
I like the gameplay mechanics and feel a lot!
Sometimes I didn't like the leveldesign, because it wasn't really challening, but more tidious to walk through :D
At some corners the tiles didnt quite match, but overall it looked really good!
I like the gameplay mechanics and feel a lot!
Sometimes I didn't like the leveldesign, because it wasn't really challening, but more tidious to walk through :D

paulhocker5 May 2021, 03:01
this game was really fun. going deeper into the sphincters of monsters was an interesting idea. the graphics were superb and the controls were tight. there were a few areas that were barely reachable. great game. thanks for making it.

timon6 May 2021, 14:07
Hilarious and impressive at the same time! Some minor graphical issues with borders of some sprites showing, but that didn't take away from the experience whatsoever. I love the concept of going into "enemies" as little levels instead of just fighting them!
The checkpoints and quick respawn was a much appreciated feature, I died plenty of times and it's never fun to be pulled out of the flow to go through a menu or long respawn animation.
Amazing job on graphics, gameplay, and audio!
The checkpoints and quick respawn was a much appreciated feature, I died plenty of times and it's never fun to be pulled out of the flow to go through a menu or long respawn animation.
Amazing job on graphics, gameplay, and audio!

Papaver7 May 2021, 21:08
Such a cool, creative and funny game! :sparkling_heart:
I love the concept of going deeper and deeper into the insides of different nested creatures. It's very cool how the levels are connected in this way, I guess that takes some planning. It was nice to be able to play with a controller, and the movement is nice and smooth.
I like the graphics, and how the levels adapt to the creature we are in. And how is everything is moving around.
I had to laugh at the high voice when the doctor is small. The mechanic that you get bigger again after a fixed amount of time is very nice (but also nice that as a player I could control that as well), and made that I had to think about this when racing through the intestines. The levels with tiny platforms where not my favorite, because it was quite easy to overshoot the platform.
I enjoyed the music, and how it changed in the end game (which was cool as well).
Nice that you have an intro and a tutorial, and how you reused some of the signs in the levels. The safepoints where not clear to me at first that they were safe.
Oh, and nice bubbles!
Overall, awesome entry! :raised_hands:
I love the concept of going deeper and deeper into the insides of different nested creatures. It's very cool how the levels are connected in this way, I guess that takes some planning. It was nice to be able to play with a controller, and the movement is nice and smooth.
I like the graphics, and how the levels adapt to the creature we are in. And how is everything is moving around.
I had to laugh at the high voice when the doctor is small. The mechanic that you get bigger again after a fixed amount of time is very nice (but also nice that as a player I could control that as well), and made that I had to think about this when racing through the intestines. The levels with tiny platforms where not my favorite, because it was quite easy to overshoot the platform.
I enjoyed the music, and how it changed in the end game (which was cool as well).
Nice that you have an intro and a tutorial, and how you reused some of the signs in the levels. The safepoints where not clear to me at first that they were safe.
Oh, and nice bubbles!
Overall, awesome entry! :raised_hands:

LeReveur9 May 2021, 17:18
This was not easy (I'm not left-handed, I guess it would have been easier if I could have use arrows), but I managed to finish this fun, good looking, and humourous game. Well done!



A little bit repetitive (as a puzzle mechanic), but it's fantastic result for jam.