The concept is very straightforward and the controls are easy to understand. Though, to me the cursor looks like crosshairs which means I kept wanting to shoot the obstacles as oppose to dodge them ;) Good job!
I agree I thought the cursor was a crosshair too and I tried to shoot the obstacles! It's a nice fast paced game. I think there's a huge opportunity to make the obstacles change colour with the tempo of the music. I managed to avoid most obstacles by hiding in a corner, perhaps you could randomise it so each of the corners is hit once ever 20 spawns or something. Well done.
I also thought the crosshairs were going to be used for something, like steering. I saw that you're using Unity. If you were interested in using the mouse to steer, you could lock the cursor and hide it using
Comments4
```
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
```
And then use `Input.mousePosition` with `Camera.main.pixelWidth` and `Camera.main.pixelHeight` to get the position.