Dongeons & Potions

Dongeons & Potions

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.98
fun: 4.02
innovation: 3.11
theme: 3.35
graphics: 4.15
audio: 3.81
humor: 3.05
mood: 3.59

Will you dare enter the Dungeon?


Deeper into the Dungeon, deeper into the potions side effects!

You enter the Dungeon and try to go as deep as you can. On your way, you discover magical potions that can grant you the most powerful abilities, but will curse you with invasive side effects... Will you retrieve the treasure at the very bottom of this place?

Illustrations



Rules


Your goal is to go deep enough in the Dungeon to retreive the treasure at the end; there is an actual ending, try to reach it! You will have to clear every enemy of each room to progress.

Along your way, you will find potion rooms, where you have to choose one potion to drink in order to pursue your journey, each potion giving you:
* One great bonus, granted instantly: new equipment, new abilities, everything you need!
* One progressive malus, that will start imperceptible and will curse you more and more as you go deeper in the dungeon...
* One malus reset, temporarily freeing you from one of the many curses you may have accumulated along the way.

Controls


* _Left/right arrows_ or _A/D_: horizontal movement
* _Up arrow_ or _Spacebar_: jump
* _Left click_: sword attack
* _Right click_: bow attack

Assets


A nice action-adventure game, with many enemies and abilities, as well as many environments, all made in three days!

Everything in this game has been made in the course of Ludum Dare 48, including:

* All gameplay mechanics
* All graphics
* All musics
* All sound effects

(the only exception being our logo splashscreen at the beginning)

Tools:


* Game engine: _Unity_
* Pixel art: _GraphicsGale_, _GIMP_
* Music: _Cubase_

_Fixes have been made; the changelog can be found on the itch.io page, and the original game is downloadable from Google Drive._
Found a bug?
Tell us on Discord