
Down Below
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
This was my first time participating in something like this and though it's missing some texture, animations and have a few bugs, I'm still happy that I managed to get the core structure down. This was a lot of fun and if I have the time I'll definitely be here for LD49
Game Description: In this game your objective is to reach the depths of a cave trying not to be killed by the monsters living there. Do you have what it takes to reach the sacred checkmark?
Info:
Game Engine: Unity
Coding Language: C# (Visual Studio)
All sound effects where made by making a random noise in to my mic and then doing som editing in audacity.
I did use Reason for the music/Ambience, though I just used random sounds from my piano. For anyone interested the sounds where "Dark Moon" and "Church Bells"
I made the graphics in Piskel
Game Description: In this game your objective is to reach the depths of a cave trying not to be killed by the monsters living there. Do you have what it takes to reach the sacred checkmark?
Info:
Game Engine: Unity
Coding Language: C# (Visual Studio)
All sound effects where made by making a random noise in to my mic and then doing som editing in audacity.
I did use Reason for the music/Ambience, though I just used random sounds from my piano. For anyone interested the sounds where "Dark Moon" and "Church Bells"
I made the graphics in Piskel