Ludum Dare #48compo
Down Below
This was my first time participating in something like this and though it's missing some texture, animations and have a few bugs, I'm still happy that I managed to get the core structure down. This was a lot of fun and if I have the time I'll definitely be here for LD49
Game Description: In this game your objective is to reach the depths of a cave trying not to be killed by the monsters living there. Do you have what it takes to reach the sacred checkmark?
Info:
Game Engine: Unity
Coding Language: C# (Visual Studio)
All sound effects where made by making a random noise in to my mic and then doing som editing in audacity.
I did use Reason for the music/Ambience, though I just used random sounds from my piano. For anyone interested the sounds where "Dark Moon" and "Church Bells"
I made the graphics in Piskel
Game Description: In this game your objective is to reach the depths of a cave trying not to be killed by the monsters living there. Do you have what it takes to reach the sacred checkmark?
Info:
Game Engine: Unity
Coding Language: C# (Visual Studio)
All sound effects where made by making a random noise in to my mic and then doing som editing in audacity.
I did use Reason for the music/Ambience, though I just used random sounds from my piano. For anyone interested the sounds where "Dark Moon" and "Church Bells"
I made the graphics in Piskel
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