Down Dog

co-authored: @kibitz
Overall★★★★★★★★★★3.56
Fun★★★★★★★★★★3.48
Innovation★★★★★★★★★★2.46
Theme★★★★★★★★★★3.86
Graphics★★★★★★★★★★4.20
Humor★★★★★★★★★★3.04
Mood★★★★★★★★★★3.38
Your dog jumped into a hole and you've got to rescue him! Hack and slash your way through an underground dungeon and save your dog!

Controls: WASD to move, SPACE to jump, left-click to attack, and right-click to dash.

Controller support is also available from the settings menu if that's your thing

This was our first game jam and first time making a game together, so we tried to keep it simple. We still didn't end up getting to implement everything we wanted, but we did end up making something functional! Unfortunately, we ended up spending too much time on mechanics and didn't leave enough time for level design. However, we still had a lot of fun and are looking forward to the next game jam!

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Update: My friends and I were having fun speedrunning the game so I added a timer. See if you can beat my best time!

Comments19

CookieRA
CookieRA27 Apr 2021, 13:37
The direction of the dash and attack don't match with the mouse position, and that's making the game a lot harder. Like the art and story.
Seeko Studios
Seeko Studios27 Apr 2021, 17:15
I really liked the art and gameplay, really well polished. Keep up the good work!
hiki911
hiki91127 Apr 2021, 17:16
cool short game, hope you will add new levels in post LD version, it's definitely will help with receiving good ratings
Cole Hutson27 Apr 2021, 17:16
Hey just a couple of things. Thought the art was great. I think when you hit spikes it should bring you back to where you fell from or maybe boost you up so you don't take continuous damage.
2bitcrook27 Apr 2021, 17:17
Cute game! I really liked the intro story of losing our dog down a well, gives us a nice short and good reason to go down there! Movement felt pretty solid, the graphics were nice and readable. I love the main characters design, their head reminds me of the aseprite logo haha :D.

The end boss was really a nice surprise, I love that you had it have multiple attacks. I thought when I got below it I could cheese it/avoid the laser super easy but then it drilled down! And then it let out that whirlwind attack made it really intense. Great stuff, good job finishing your first jam!
Leonvano
Leonvano27 Apr 2021, 17:17
The art is really nice, the dash feels really nice to use as well. Would've liked to see my dog after completing
Jonrei
Jonrei27 Apr 2021, 17:18
Great game! Would love to see more :)
Yword
Yword27 Apr 2021, 17:18
Yeah, I just defeated the boss! Nice pixel arts and the character movement is quite smooth too! Maybe it will be easier if adding some checkpoints.
Letsgall
Letsgall27 Apr 2021, 17:20
Good job for your first Jam !
Work well and indeed the level is a bit to short to appreciate.
nice sounds, animations and graphcis
Rawb27 Apr 2021, 17:23
Fun game a really love the art
GodKnows27 Apr 2021, 17:26
Very hard controls. Maybe it would be good on gamepad.
drollShark
drollShark27 Apr 2021, 17:28
Good job
Prety art and interesting geamplay. I like it!
Drew Long
Drew Long27 Apr 2021, 17:30
A face of the main character in the beginning is Lol :smile:
DoctorTM
DoctorTM28 Apr 2021, 23:45
Great jam, cute graphics, nice mechanics!
Johnsensei
Johnsensei29 Apr 2021, 13:21
The opening cutscene was great. Is there controller support? (I forgot to test this myself before closing the game). If yes, that'd be great for a game like this. I found the keyboard-mouse controls hard to get used to.

Great job on the project.
armytag30 Apr 2021, 15:56
Great game! It's feels very complete and polished. My only complaint would be that the boss didn't seem to have feedback when it was damaged, I was actually surprised when I suddenly won because I didn't know if I'd even hurt it yet. Overall well done!
Daniel Whittaker30 Apr 2021, 18:58
This is really nice! Feels very polished, think its got a lot of potential. I found the dashing a little hard to get to grips with using mouse although i didnt give controller a try
Scowling Pastryauthor30 Apr 2021, 21:34
@armytag that was unfortunately due to a lack of time lmao. The boss is also very buggy since it was implemented in a panic in the last couple hours.
fxydev
fxydev3 May 2021, 19:16
Got a time of 66 seconds, pretty game. More feedback when attacking enemies would be appreciated, like a sound effect. Didn't have much of a reason to attack the slimes as they didn't drop anything nor were they in the way. The boss's hitbox is much larger than its sprite which led to some annoying deaths. I ended up standing on the platform above them and attacking when it tried to fly up.

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