Dremania, a top-down shooter/bullet hell with random elements
Survive the dream within dreams, as you battle enemies and dodge thier attacks, in an unpredictable, chaotic nightmare!
In between rounds, recieve a random benefit or punishment, based on how many enemies you defeated. As you continue into the dreams, the random changes will add up, leading to unique gameplay on every run!
Try and see how many layers deep in the dream you can survive, or see how long you can last in terms of time spent per level!
Pixel graphics, basic sound design, rougelike...?
It has a little something for everyone.
Engine used: Godot v3.3 [] Art program used: Aseprite [] Sound program used: Bfxr
Extremely nice art! The sleep/dream mechanic was really cool too. The game itself didn't feel very fun (uninspiring weapon!) and a little frustrating. Difficulty was a little off, as a level would start slowly with 1 or 2 enemies and all of a sudden the screen would be full and you'd have to run for the pillow!
The basic idea that things like speed etc. change with every level (a bit like in binding of isaac) is promising, but the game quicky felt too difficult for me, the enemies are very spongy as they take a bit too many hits and the weapon is very basic. The retro graphics are alright, and with a bit of difficulty tweaking this could become a much more compelling game.
The idea for the game is good, but I felt the enemies took too long to kill. The firerate was too slow and the enemies had too much health and things can become overwhelming pretty easy.
Keep in mind that when making enemies with a lot of health, juice/feedback on each hit is very important. With a bit of difficulty tweaking this could be a very good game overall.
Pretty interesting, and I love the cute theme of going deeper in dreams as a sort of roguelike mechanic. It starts out very manageable but I got overwhelmed by enemies around the 3rd level. The red ones seem the most difficult, maybe they could be balanced better by having fewer health than the others. Overall cute and fun.
Nice game but it gets too hard too fast. The basic idea that each level is a different nightmare that affect the gameplay differently is solid and has a lot of potential.
Comments13
Keep in mind that when making enemies with a lot of health, juice/feedback on each hit is very important. With a bit of difficulty tweaking this could be a very good game overall.
W key didn't work in web version.
Good job!