Dungeons and Caves

Overall★★★★★★★★★★3.25
Fun★★★★★★★★★★3.50
Innovation★★★★★★★★★★2.50
Theme★★★★★★★★★★2.50
Graphics★★★★★★★★★★3.00
Audio★★★★★★★★★★3.75
Humor★★★★★★★★★★2.25
Mood★★★★★★★★★★2.75
WASD or ARROWS to WALK

Left Mouse click to SHOOT

Right Mouse click to ROLL

E to interact(pickup, go to hole)
Destroy all monsters on the location and find the hole in ground, press E and go to next location
The game has bugs, it's a fact, but still, the game was made in 3 days).
At the moment, there are 5 locations.
Each location is randomly generated, so it will be interesting for you to play the game several times. When a player spawns at a location, bugs sometimes appear (the player can spawn in the wall or behind the location zone. In this case, press the Tab button, the location will reboot. And so, now I will describe the locations and the mobs in them ...

1st location - Desert:
1) Small worm - the weakest mob, can be killed with one
a shot of any weapon, the speed is slightly slower than the player.
Drop: no
2) A huge worm is a mob that can only be found in
desert. After killing, creates 5 small worms, when
this can drop USP-S, cartridges or a healer.
3) Sniper - the first mob-shooter which you will meet in the game.
Has a low rate of fire, but strong damage. Drops
USP-S, healers and cartridges.

2nd location - Caves:
1) The mouse is a copy of a small worm, but faster.
2) Sniper
3) Reptile is a fast mob, with medium HP and strong damage.

3rd location - Deep Caves:
1) Mouse
2) Aligator - a more dangerous copy of a sniper, with a high
rate of fire and damage, but less accurate.
3) Infernal Pig King - like Aligator, rate of fire
more, less damage.
4) Sunken Captain - has a low rate of fire, but
very high hp and bullets recochet.

4th location - Crystal Caves:
1) Mouse
2) Aligator
3) Sunken Captain
4) Crystal Knight is a slow melee mob with the most
high HP in the game and average damage
5) Aggressive knight - a mob with low health and speed,
but as soon as he sees the player, he jumps to him and inflicts a large
damage if the player does not move at this moment.

5th location - Underground Dungeon:
1) Goblin - a faster copy of the mouse
2) Speed ​​slime - the fastest mob in the game, has,
accordingly, very high speed and low hp, damage.
3) Golden Knight - a mob that has a minigun in its arsenal, has
high health, high rate of fire and does not walk, but
stands still.

I really hope you enjoy the game and write a comment and rate it. Anyway, good luck with your walkthrough)
Genres: shooter
Tools: Unity

Comments5

slimabob
slimabob26 Apr 2021, 21:00
Awesome- major Nuclear Throne vibes! The character is very fun to control, and I loved the music! Impressive for a 3-day jam game. Great work! :v:
Newrybenson27 Apr 2021, 19:08
Very cool game! I would suggest adding invincibility frames when you spawn or get hit, but the gameplay is fun overall.
Uppitydonkey5727 Apr 2021, 23:17
Neat game! Similarly to what slimabob said this game really gives me nuclear throne vibes. The general gameplay is pretty good. However I feel like the game lacks any feedback for when you get hit which makes it hard to know how I'm doing while in battle. Also another problem is how you sometimes get stuck on tiles. However there is a very easy fix which is to just give your tilemap a composite collider.
bmacintosh
bmacintosh2 May 2021, 18:42
This is pretty great. I like the music a lot, and the amount of content is truly impressive for 72 hours. I found the slow fire rate (compared to Nuclear Throne) to encourage hiding behind walls and popping out for shots rather than madly charging around firing, and I didn't think it was quite as fun. If you wanted to encourage a more deliberate play style, some other mechanics might be needed to compliment it, like enemy AI that's better against this strategy, or even a cover mechanic.

Don't forget that if you want a score at the end, the best way to get ratings is to play and rate other people's games.
Mizatorian
Mizatorian2 May 2021, 19:11
so I am that little cloud with a gun? ok, lets shoot em up. 0.5 mins later - oh no i died. The corridoors are quite narrow and the bullets change direction halfway which ain't so cool.

Other games by @dizabanik

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