Edgar qui court

Overall★★★★★★★★★★3.17
Fun★★★★★★★★★★2.98
Innovation★★★★★★★★★★2.95
Theme★★★★★★★★★★3.27
Graphics★★★★★★★★★★3.00
Audio★★★★★★★★★★3.03
Humor★★★★★★★★★★3.55
Mood★★★★★★★★★★3.24
Our game is a simple 2D platformer in which you control Edgar (« Edgar qui court » means "Running Edgar" in French).

However, you will be forced to drink coffee to win. Lots of coffee. But don't drink too much, or Edgar will go deeper and deeper in his addiction and slowly fall into madness!

If you give our game a try don't hesitate to share you best time in the comments!

The team


- @painai and @tugliffe made all the sprites
- @AppelNonSurtaxay and @kiwii wrote the code
- @tugliffe also created an original soundtrack for the game

Tools


- Godot as the game engine
- Glimpse and Krita for image edition
- MuseScore and Audacity for the audio

Comments17

phealsout26 Apr 2021, 20:18
its looks very nice
Gui Miottto26 Apr 2021, 20:22
interesting mechanics, congratulations
Minemes26 Apr 2021, 20:29
a bit "floaty", but nice
IAAndrei
IAAndrei26 Apr 2021, 20:30
cool game, the coffee mechanic reminds me of the rainbow mushroom from super mario
Voxel Forest
Voxel Forest26 Apr 2021, 20:32
I found the controls a little heavy... Until I drink coffee, very good idea and very good game!
Par contre pourquoi Edgard, va savoir...
BeytullahUnal
BeytullahUnal26 Apr 2021, 20:34
I played it before reading the description and thought it was slooow and then BOOM Coffee happened and everything made sense. Also my coffee ran out mid jump and I fell to my death and that was the most relatable moment from this Jam so far lol. I like the effects that kick in after coffee and the arrows that point you in the right direction. Good choices! One thing I would add would be the ability to "Push Down". Like opposite jump because sometimes you jump too far and just wait for the character to come back down. Could give the player more "control" :)
Quinn_Patrick26 Apr 2021, 20:35
The take on the theme here is pretty *dare I say* deep, so that's good, and the music's pretty decent, too. I don't know about the platforming, though. The jump is incredibly floaty, and I found myself spending most of my time waiting for him to land.
pfeyffer
pfeyffer26 Apr 2021, 20:36
Nice game! The movement seems to be a little like you are stuck in jello. I need some coffee now ;-)
CorbenG
CorbenG26 Apr 2021, 20:36
Great use of modifying game mechanics to depict addiction. Making the base speed lower the more coffee you drink is a great way to showcase the effects. It might be helped even more if the more you drink, the less of an effect it has, and the more you have to drink to get back to that high. Great work all!
joselor26 Apr 2021, 20:40
interestig mechanic, i find it really fun both to play and because of humor, thanks to a very cool coffee drinking animation. Nice job. One problem though is the music, it has some weird issues and it makes it hard to listen to, which is sad because it fits the game pretty well.
Wallkysek26 Apr 2021, 20:54
Hello, interesting mechanic, I chuckled when I first picked that coffe. If I may, I would try to make the controlls more responsive, I think I spent more time in air then on ground, even tho I didnt want to. Maybe boost gravity or make some "stop" mechanic for player to use when he wants down.
minibobbo
minibobbo26 Apr 2021, 23:48
I liked the transformation that your character went through over the course of the game. The hand drawn graphics had a certain charm to them. Edgar starts so chipper!

It was a little frustrating to fall off a cliff midway through the game and then have to start all the way from the beginning again. Maybe a checkpoint system? I understand that is a little counter to the message of the game, but maybe there is a compromise or something?
Jonrei
Jonrei4 May 2021, 18:30
Hmm it seems like i cant walk th the left with A
Yamzho5 May 2021, 06:55
Nice game here, this definitely explained my state at the end of the jam. Maybe you could work on better physics, but good idea. Well done guys ! Ou devrais-je dire : bien joué !
VixenMink
VixenMink6 May 2021, 00:56
When he turned into a caffeineless zombie I rofl'd. Very cool concept with this game. Deeper and deeper into caffeine addiction.

It was also very weird not having the controls be WASD. Using Q threw me off at first
Anaxie Studio
Anaxie Studio9 May 2021, 15:19
Good sounds and cute game. The controls could use some polishing to really make the game feel tight. My best tip would be to allow the player to still jump when they have JUST gotten off a platform since it can be pretty hard/unintuitive to time the jumps right without sliding off platforms otherwise. Coffee was funny. :)

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