Elevator to Hell
Hope you enjoy playing our wave clearer game "Elevator to Hell" aka "Hellevator".
Aside from the usual game dev and Godot frustrations, we had a blast making it!
Two operating systems where also sacrificed in the process.
Aside from the usual game dev and Godot frustrations, we had a blast making it!
Two operating systems where also sacrificed in the process.
Comments7
stuffedgravy26 Apr 2021, 21:28
The wave complete song is amazing! I wish it was playing throughout the game :)
The definitely-not-lizard hellhounds were my favorite enemy by far, they behaved really well! Good job on that.
I liked all the weapons/abilities, though the dodge felt less useful - my normal walking was enough to kite enemies around. Shockwave also seemed counterproductive since the ranged attack did best at close range.
Overall had a blast playing though, with one or two more enemy behaviors I can see this becoming something I could play for hours!
The definitely-not-lizard hellhounds were my favorite enemy by far, they behaved really well! Good job on that.
I liked all the weapons/abilities, though the dodge felt less useful - my normal walking was enough to kite enemies around. Shockwave also seemed counterproductive since the ranged attack did best at close range.
Overall had a blast playing though, with one or two more enemy behaviors I can see this becoming something I could play for hours!
Saerki26 Apr 2021, 21:40
The theme was very prevalent and the gameplay was quite fun! The difficulty ramped up pretty nicely up until the 800m altitude at which point there was a noticable bump (mostly in just higher number of higher health enemies.
Some of the sounds were a bit harsh on my ears, at least, and the game lacked some polish, but all in all it's a decent entry.
F for the operating systems.
Some of the sounds were a bit harsh on my ears, at least, and the game lacked some polish, but all in all it's a decent entry.
F for the operating systems.
Jinny Kang26 Apr 2021, 21:52
I really liked the wave clear song as well! The gameplay was unique and enjoyable!
Brandon Orden4 May 2021, 04:18
I liked the variety of enemy behavior and types (some fast and low health, some slow high health). The player abilities are cool too, I particularly like the temporal dodge for slow-mo. Kind of wished that you could use the shockwave attack to knock enemies off of the elevator platform. Not a bad take on the theme!

Villanelle4 May 2021, 05:44
Fluid gameplay and nice variety of enemies. I learned some ways to prevent taking damage very quickly, so the game is also pretty intuitive even for the people who are not used to wave killing games like myself. Good interpretation of the theme! Congrats to the dev team.

Aune7 May 2021, 10:29
Well done for two people ! I like the fact that the enemies have a different behaviour (and not just a sprite).
In my opinion the simplest improvement would be to put a loading bar for the shutgun
Thanks for web export !
In my opinion the simplest improvement would be to put a loading bar for the shutgun
Thanks for web export !

The gameplay is also and it's really nice to use the abilities and move