I really liked playing your game. It is a obvious yet very funny implementation of the theme. Also the darkness is a great idea for building pressure on the player.
Once I started to basically only go down and not bother too much about getting gold, I started to recognize some patterns and use the bomb stretegically. That way I managed to keep the darkness away and accumulate 110 gold at the same time. At that point it felt like I could go on indefinetely. Maybe you could generate obstacles randomly and increase the chance to spawn stone over time. That way the game would definetely come to an end at some point.
Comments7
Once I started to basically only go down and not bother too much about getting gold, I started to recognize some patterns and use the bomb stretegically. That way I managed to keep the darkness away and accumulate 110 gold at the same time. At that point it felt like I could go on indefinetely. Maybe you could generate obstacles randomly and increase the chance to spawn stone over time. That way the game would definetely come to an end at some point.
Nice work :)