Ludum Dare #48compo
Fallen Angel
In this action/shooter/platformer game, inspired by *Downwell*, you control the Fallen Angel who has been banished from Heaven and now wants to go Deeper and Deeper into the depths of hell, eliminating everything in his path!
-------------------------------------
-------------------------------------
Tools:
-Programming: Unity/C#, Visual Studio Code, Git/GitHub/GitKraken
-Art: Aseprite
-Music: LMMS
-SFX: Bfxr
Changelog:
-Fixed a bug where the angels' HP were inconsistent
-------------------------------------
PLAY IT ON THE BROWSER: https://eduyukio.itch.io/fallen-angel
-------------------------------------
Tools:
-Programming: Unity/C#, Visual Studio Code, Git/GitHub/GitKraken
-Art: Aseprite
-Music: LMMS
-SFX: Bfxr
Changelog:
-Fixed a bug where the angels' HP were inconsistent



Comments29
I liked parts of the game that should be explored to move further. For example, that I can fall down on angles, but not on the red ones. There is no clue for that. And it was interesting. My favorite part when you should strike down to move through the short tunnel of spikes.
I played the Downwell and the main difference is that Fallen Angle is not procedurally generated. That is why there is some moments that you should memories walkthrough. I just like that with the help of your game I could spotted that moment.
My only complain that I played Downwell and Fallen Angle is far too similar if you added some crazy mechanics it could make the game more memorable. For example, you could remove the shooting mechanic at all or leave only 2 or 3 ammo. The community of Ludum Dare is really friendly and if you made something that is not interesting it would be great too, because you'll gain new experience and we still will be happy to play your game.
Gameplay felt fine and polished. Controls worked fine and were responsive. And that is really the most important part of any game of this type. Levels are good - not too hard to become frustrating, but not too easy to be beaten on the first try (at least, for me). I only wonder about two moments: in each level there is a point where there is a row (or two) of spikes. It seems like hitting them at least once there is unavoidable. Is that right or did I miss something?
It took some trying, but I managed to fall all the way down to hell.
PS: It would be great to be able to shoot up ;)
Good job, i enjoy it ^^
Maybe extend the push back distance when you shoot.
I had fun!
I love the pace, the gameplay and the concept of the game. The art and music also appeal to me very much, reminded me of old Windows games. Super cool, I hope you keep working on it. Is there an end to the game?
@gustavo-rocha Thank you, glad that you liked it :)
@lorwon Yeah, I tried hard to balance that hovering mechanic. Thanks for your kind words
- Really liked the game audio really cool
- I liked how you had to squash the angels and kill the horned
- The jumping was a bit strange but I found you can jump with up arrow too.
It felt a lot like Downwell, but with enough difference to make it interesting. The one I like the most is that you decided to handcraft the level, imo it feels way better than if you had a bad procedural generation like so many other games rush toward.
The level design is well done, the mechanic fun and easy to understand.
The music is fantastic!
What does the changelog means? Did you change the game post jam? Health and ammo tweaks don't feel like bug fixes to me, maybe you should give people access to two distinct versions (Jam for rating and post-jam for fun).
Thanks for the game I had fun!
Awesome!