User F14T_4EVA was made fun of on his flat earther forum for, surprise, saying the earth is flat. But he isn't gonna take that from some dummy online. So he's going on a little hang gliding trip to get proof that the earth is flat, deeper and deeper down a set of caverns to try and get out the other side of the planet!
Glide through 3 winding caverns on a quest for proof that the earth isn't any other shape but flat, but in the end learn something you wish you hadn't...
-Credits-
Bonicle: Programing, level design, 3D modeling
Ultra Boo: Programing
ADumbPotato: 3D modeling
CatCube: 2D art and textures, sound effects
-Extra Credits-
Crash: Playtesting, helped with some smaller stuff, good friend, provided epic flaming sword cursor for the opening cutscene
XementumU: Playtesting
Werti: Playtesting
Yaen: Playtesting
All music in this game was made by: onemansymphony.com
Ohh man, this game is *fun*! I'm very glad I decided to check this out, I love the wacky story and the humor behind it all! I also love the graphics that you chose, though seeing things from a distance like near the end of the first level was pretty confusing to see. Otherwise, I really like this game!
I liked the graphics of this game, they remind me of the old school consoles. I think the camera and controls could have used some work though. The checkpoints were a good addition to the game to compensate for this, great job.
This game is just amazing. The Graphics have a cool style, the theme is well fitted and the Story is just amazing. The only thing, that i personally disliked was, that it sometimes felt wrong that i died, so i mean it felt like the Collider for the Player is to big, but maybe you wanted this i don´t know.
Love it when I manage to get through a tough section. In those moments, the flow is just through the roof. Sometimes it could be frustrating to collide with stuff that is already next to you or behind you since you can't even see it due to the first person perspective. The ending was absolutely priceless. We were both wrong :O Got a big laugh out of that one
Ha, that cutscene and ending got a good chuckle from me, well done on the humour! I found the level design a bit confusing and the first person did not help figuring out the hitbox properly. However the gliding felt really satisfying, the art had a charming retro feel and the choice of music was dope. Great work, team!
At the start of the first level i thought "ok, this will be easy"... at the start of the second I realized that i was wrong... at the start of the third i realized how much I was wrong... at the end... well, better not spoiler and let the other players find out themself! Funny game, i wished more levels to play with! Well done :-)
Feedback - Super fun took me a long time to finish - Suzanne is the world - Liked the joke of the monkey being earth and the flat earth thing - The music and graphics were super cool - I by mistake understood how you made the game with having a box collider on a camera it goes foward if it hits something you restart the level.
This game made me laugh. It was pretty well balanced considering it was made in 3 days: never felt unfair but also didn't feel like I just cheesed any level. I appreciate the inclusion of the checkpoints: I didn't realize what they were when i passed them, but were thankful they were there when I smacked into a crystal. Speaking of, I feel like the collision was very forgiving, but honestly it made me fell cool when i got into tight spaces. On top of all that, I really liked the pixel filtering on the game: made it feel like early 3D graphics and fit the mood of the game very nicely. Wonderful entry!
Comments19
Gotta admit that it's pretty hard so we glitched through the last level to watch the final cutscene.
Nice easter egg there 😉 🐵
My only con:
- The camera angle in combination with the controls makes it pretty hard to navigate and see the obstacles.
Anyways, wonderful game, nice work! 🦋
Pretty fun game.
I found the level design a bit confusing and the first person did not help figuring out the hitbox properly.
However the gliding felt really satisfying, the art had a charming retro feel and the choice of music was dope. Great work, team!
- Super fun took me a long time to finish
- Suzanne is the world
- Liked the joke of the monkey being earth and the flat earth thing
- The music and graphics were super cool
- I by mistake understood how you made the game with having a box collider on a camera it goes foward if it hits something you restart the level.