
Fathomless
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Have you ever been mindlessly doodling in your notebook during a meeting? You draw a box. You draw some more boxes. You draw some boxes inside those boxes - before you know it, you've got something of a confusing mess.
What if someone made you play through it?
The goal is simple - get to the flag. Unfortunately - it was a rather long meeting, so you've made life pretty hard for yourself. Maybe you can't quite make that jump - maybe you made it just out of reach - maybe the only way around is to go that little bit deeper into your doodle to find another way through. But hold on - the jump in there looks like it *might* just out of reach too... you might have to keep going deeper. Or do you? I don't know, you drew it, you find out...
Escape key will quit the game. (Desktop)
A/D/Left/Right to move
W/Up to Jump
Easy: 02:17:72 / 6 deaths
Hard: 04:16:81 / 7 deaths
Count font credit goes to Ryan W-A on DaFont.com.
We are continuing development post jam, and will be announcing details around this soon. Please continue with the awesome feedback and we will add more to our list :)
- Improve player collision handling
- Additional platformer controls (i.e Celeste, SMB, etc)
- More 'level inceptions' - long horizontal/vertical shapes, different entry/exits, levels in walls
- Mobile/Gamepad controls (and builds)
- Thinking about moving platform mechanics. This was initially a design decision (late in the jam) but something we are talking about.
[2021-04-28] Fixed end screen skull sprite not rendering correctly. Swapped to PNG sprite. (Something to do with SVG images and CI nographics mode)
[2021-05-05]
- Fixed portal bug where you could scale too large for the level
- Added Linux binary (untested as we don't have a machine on hand - please let us know if there are issues)
What if someone made you play through it?
Welcome to Fathomless.
The goal is simple - get to the flag. Unfortunately - it was a rather long meeting, so you've made life pretty hard for yourself. Maybe you can't quite make that jump - maybe you made it just out of reach - maybe the only way around is to go that little bit deeper into your doodle to find another way through. But hold on - the jump in there looks like it *might* just out of reach too... you might have to keep going deeper. Or do you? I don't know, you drew it, you find out...
Controls:
Escape key will quit the game. (Desktop)
A/D/Left/Right to move
W/Up to Jump
Developer times to beat:
Easy: 02:17:72 / 6 deaths
Hard: 04:16:81 / 7 deaths
Screenshots
Count font credit goes to Ryan W-A on DaFont.com.
Feedback and Post Jam
We are continuing development post jam, and will be announcing details around this soon. Please continue with the awesome feedback and we will add more to our list :)
- Improve player collision handling
- Additional platformer controls (i.e Celeste, SMB, etc)
- More 'level inceptions' - long horizontal/vertical shapes, different entry/exits, levels in walls
- Mobile/Gamepad controls (and builds)
- Thinking about moving platform mechanics. This was initially a design decision (late in the jam) but something we are talking about.
Changelog
[2021-04-28] Fixed end screen skull sprite not rendering correctly. Swapped to PNG sprite. (Something to do with SVG images and CI nographics mode)
[2021-05-05]
- Fixed portal bug where you could scale too large for the level
- Added Linux binary (untested as we don't have a machine on hand - please let us know if there are issues)