
Fish Quest
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Development is now halted (per 07/03/2024). A web browser build is available on itch.io
Important: lots of people are complaining about slow controls. I know, I'm sorry for the issue, but I couldn't think about a potential fix in time. Try to hold one direction for a lot of time when encountering a big bunch of fishes and then slow down.
Update 2: beginning from now, all subsequent bug fixes will be uploaded under the package "Fish Quest (Post-Ludum Dare Fixes)". If you want to play the Ludum Dare version, play and rate "Fish Quest (Ludum Dare 48)".
This is our first game jame we've ever attended to, we had to learn lots of things in these three days such as teamwork and organization. However, we are extremely happy about our result and we hope you'll enjoy this game as much as we enjoyed making it.
The theme was "Deeper and deeper". We wanted to interpret this theme differently but then we sticked to a more easy and basic concept by making a deep-sea exploration in the point-of-view of a fish escaping from the fisherman "Costipazione". The gameplay is simple: arrow keys or AD to move and avoid the fishes.
It may look like that the fishes are swimming backwards. That's an optical illusion that I (@GoldenPalazzo) couldn't fix in time.
The gameplay may be a little frustrating at first, but after you get the grip of the controls it becomes pretty enjoyable and after reaching 50-100 meters the game becomes pretty difficult and scary...
Good luck in you descent!
Team organization
- Development: @GoldenPalazzo and @Icronitar (Unity2D and VS Community 2019)
- Art: @Th3re4l @Nik-5 and @L4p0K7cK (Aseprite, Photoshop CC 2020 and Premiere Pro 2020)
- Music: @GeppyTheCat (Bosca Ceoil)