
Ludum Dare #48compo
Follow My Voice
Follow My Voice
You've just fallen down a deep dark hole. There's no light so you can't see anything, but luckily a friendly ghost is here to show you the way out. Navigate using only your ears in this small game made for Ludum Dare 48!This game is best experienced with headphones, since there are no visuals it will be very difficult to hone in on sounds if you're not wearing them.
Features
- Feel your way around in the dark to slowly make your way to the exit using only the sounds you make as a guide.- A fun assortment of sound I made using a bucket, a cloth, a tupperware, and a very old hard candy
- You can literally play this game with your eyes closed!
- Throw rocks at walls for longer range vision
- Spend countless minutes walking in circles around your ghostly companion!
Controls
- WASD to move- Move your mouse to look around
- Left-click to throw a rock
Screenshots
Since this game doesn't have any visuals I can't really upload any fun screenshots, but here's an approximation of what you'll see while you play this game:
Credits
A game by coyotethursdayBug Fixes
4/16/2021 - 12:26 AM - Fixed a resolution issue in the itch.io web playerComments22

Nick Barrash26 Apr 2021, 04:32
Wow, fantastic!

dirkinz26 Apr 2021, 05:17
Wow! That was awesome! I feel like the rock sounds were not quite distinct enough to be super useful and I struggled to gauge turning speed. Maybe if you could instead throw a rock in the four cardinal directions with the arrow keys or something? That way you could get a better 360 degree understanding of your surroundings. Regardless, this was a super unique and interesting idea. Great Job!

coyotethursday26 Apr 2021, 05:52
@dirkinz That’s a really cool idea! I’ve been trying to think of ways to give players a stronger sense of their surroundings, but giving them the ability to throw a rock sideways never occurred to me

Luc-creationallabs26 Apr 2021, 06:13
I like the uniqueness of it, I'm thinking of doing a game based just on sounds for quite some time, so it's always cool to see others' ideas. I like the quality of the sounds, everything is so clear and well done but the gameplay is not my cup of tea, too slow for me, overall really nice game.

dirkinz26 Apr 2021, 19:03
@dninosores 👍 Your game reminded me a lot of Scanner Sombre which had a sort of pulse you could send out in all directions. That works for a visual game but its harder with sound (unless of course it was a dolphin or a bat playing it perhaps). That lead to the ring of rocks (or directional rocks at least).

PavelC27 Apr 2021, 22:39
Really love the idea and great execution, the sounds were great! I agree with dirkinz that I wasn't quite sure if the rocks were helping me, but it never got frustrating anways.
Fatebreak28 Apr 2021, 16:01
Very interesting and unique idea! It really makes me what other sorts of games can benefit from having this type of sound based mechanics. Well done on a fun entry!

makkurataichou29 Apr 2021, 04:23
What a refreshing jam game!! This was really cool and really well executed. The rocks honestly didn't feel as helpful to me as the whispering did, but they were a good supplement to it. I also really enjoyed the writing!! Great job!

Jordan Ottesen29 Apr 2021, 04:28
I have sound canceling headphones so I literally felt like I was in a cave. I greatly appreciated the ghost recognizing that he had a "creepy voice." Helped defuse an otherwise unsettling vibe. Very clever game! There's actually one in the B&W Jam right now that uses a similar mechanic called Audio Runner. Kind of cool to see multiple devs thought to use a mechanic that entirely removed visuals for two totally different themes. https://mastro2k.itch.io/audio-runner

sakura_magika29 Apr 2021, 04:32
i love the concept, but i think the guy abandoned me at some point after the "rock in the middle" room. i found my way to some water, but couldn't figure out how to go from there, and didn't get any more hints.
also, i wasn't sure if all the whispering was his voice, or like, scary demons around me. was i supposed to go towards or away from the whispers?
also, i wasn't sure if all the whispering was his voice, or like, scary demons around me. was i supposed to go towards or away from the whispers?

Pierce Brooks29 Apr 2021, 04:33
I have been wanting to make a game about blind ever since I saw my first Zatoicihi film. This is a solid blueprint you have cooked up for something that is heavily narrative-driven.

KepperSnapper29 Apr 2021, 04:33
Honestly, that was one of the most trippy and refreshhing experiences I've had! Really awsesome!

6smith1 May 2021, 03:08
love it, very creative. short and sweet.

Dovahkciin1 May 2021, 09:31
soooooooooooooooooooooo good concept ! love it

ProdigalSon2 May 2021, 19:43
Awwww! I was expecting a jump scare or something at the end when it tells me "It should be nice to see again." I was like "here comes the revelation that Casper has grown now into an adult but death has not been kind to him." lol I've been wanting to play around with an idea like this and I like your take on it.
I did get confused when I started to follow the voice because I thought there was a "sweet spot" where the ghosts says "Here we go" like at the start when we move the mouse around but I think that's just part of the random loop of voice clips play. I'm pretty sure I heard some japanese in there too. :D Excellent mood setting!
I did get confused when I started to follow the voice because I thought there was a "sweet spot" where the ghosts says "Here we go" like at the start when we move the mouse around but I think that's just part of the random loop of voice clips play. I'm pretty sure I heard some japanese in there too. :D Excellent mood setting!
LoreTV3 May 2021, 21:42
I really like this great gameplay concept and that it reacts to different stuff the user does! Such a different approach. It's very well made. Great game!
OcO4 May 2021, 18:10
"Say something if you're dead- good, you're alive" haha! The voice acting is superb and the lines were funny, seriously enjoyed this

Kramdar4 May 2021, 22:57
When I read the description I expected a Nightjar or Papa Sangre like experience. I quite enjoyed those but felt that their movement scheme, while unique, was too constrictive. Being able to move around with the same fidelity that I am used to in other FPS games really drives up the immersion!
The sound effects and vo were great, even the comically bloopy walking through water sound. Something that could help in this kind of game is a number of static ambient audio sources to help orient the player. It's not super necessary in this one since your goal is always making sound but if you get too far away then you're in trouble! The sound of scraping/bumping into walls was a very helpful touch though.
Great entry all in all. I'd love to play a version of this with more content!
The sound effects and vo were great, even the comically bloopy walking through water sound. Something that could help in this kind of game is a number of static ambient audio sources to help orient the player. It's not super necessary in this one since your goal is always making sound but if you get too far away then you're in trouble! The sound of scraping/bumping into walls was a very helpful touch though.
Great entry all in all. I'd love to play a version of this with more content!
Jack Lance11 May 2021, 23:15
I liked it a lot! I've played audio-only games before but found them difficult to orient myself whatsoever. Not sure exactly how you managed it but I made my way through this one successfully. :)
Lots of little nice touches with the different types of sound & different results when throwing rocks. I'd play more of this if it were longer!
Lots of little nice touches with the different types of sound & different results when throwing rocks. I'd play more of this if it were longer!
Brice Mahier17 May 2021, 02:43
Playing your game made me realize how much it's difficult to loose a sense. really nice job!

denilseven19 May 2021, 19:55
i loved the art XD


After a frustrating minute, I also learned that I've had my headphones on backwards since I got them
I'd like just a bit more handholding in the start. It's a really interesting idea, well done!