
GodMode
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Go godMode, fly around using the righteous spear of the main character, then delve the depths and face continuously increasing dangers!
-----------------Play with controller!! ^^
right stick for aim, right trigger for dash
left stick for move.
___________________________________________________________
Whooo I close one this time :'). had to cut some corners, but woah that was fun. Bit of overscope, but real cool stuff.
death is disabled for the moment, cuz else on the deadline I couldn't test the transition trigger for it.
For those without a controller:
https://youtu.be/fWB0eU2lHoE
Log:
So as a non-programmer who's been doing a lot of practice over the past year, I'm seriously proud of this. I will say that this was likely to difficult of a project (especially with the amount). Half way through the project I also caught myself upholding coding standards.. which really flew out of the window by the end, I think I should have done so earlier, because it took a lot of time :')
Even so, I'm glad I turned it in on time. As a designer I do have issues with the controls, but as a programmer I simply couldn't solve all the issues :') God I love compo though, it's so rewarding~
-----------------Play with controller!! ^^
right stick for aim, right trigger for dash
left stick for move.
___________________________________________________________
Whooo I close one this time :'). had to cut some corners, but woah that was fun. Bit of overscope, but real cool stuff.
death is disabled for the moment, cuz else on the deadline I couldn't test the transition trigger for it.
For those without a controller:
https://youtu.be/fWB0eU2lHoE
Log:
So as a non-programmer who's been doing a lot of practice over the past year, I'm seriously proud of this. I will say that this was likely to difficult of a project (especially with the amount). Half way through the project I also caught myself upholding coding standards.. which really flew out of the window by the end, I think I should have done so earlier, because it took a lot of time :')
Even so, I'm glad I turned it in on time. As a designer I do have issues with the controls, but as a programmer I simply couldn't solve all the issues :') God I love compo though, it's so rewarding~