GODSVAR'S RAGE

by thewhye
co-authored: @ketsor
Overall★★★★★★★★★★2.62
Fun★★★★★★★★★★2.58
Innovation★★★★★★★★★★2.73
Theme★★★★★★★★★★2.85
Graphics★★★★★★★★★★1.85
Audio★★★★★★★★★★2.15
Humor★★★★★★★★★★2.25
Mood★★★★★★★★★★2.50
A fast paced procedurally generated platformer about space management and monsters, jump and shoot your way to collecting GODSVAR's crystal
Tags: #2d

Comments4

TheJohnyFeeD
TheJohnyFeeD27 Apr 2021, 09:40
The gameplay is fun, but sometimes there's just too many enemies spawning. Also, the way the shop works is weird, at least for me.
Overall, it's a nice little game. Good job.
miej30 Apr 2021, 06:38
Interesting concept, though the bgm audio got reaaally peaky. nice work overall!
milieu6 May 2021, 02:52
This was really fun! It took some learning and getting used to, as I didn't expect the way the shop worked, but once I got that figured out, it was a nice challenge.

The "menu building" aspect of the game was really interesting, restricting the player's visibility and preparedness. The hectic spawn system added a lot of tension, and your relatively big starting health pool and health recovery made it feel like small mistakes were acceptable, which added to the chaos -- in a good way. Also, making it auto-aim was a great decision for a game where you wanted the player to have room to use the mouse.

The mechanics do encourage/support some negative play (if that's a thing that makes sense?), where it makes sense to spend time on one of the early levels and infinitely grind cash and build up your menu with one-time spreads and heals. If that was intentional, cool, but it felt like I was avoiding playing the game you had set up for me, and that didn't feel good. That said, the game scaling may be a little too hard not to do some of this right now.
Jordan Carroll7 May 2021, 13:48
I liked it! The tutorial at the beginning was pretty overwhelming, I played through the whole game forgetting there was even a shop where I could buy upgrades. But it made me laugh so just keep it that way maybe? :)
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