
GODSVAR'S RAGE
A fast paced procedurally generated platformer about space management and monsters, jump and shoot your way to collecting GODSVAR's crystal
Tags: #2d
Comments4

miej30 Apr 2021, 06:38
Interesting concept, though the bgm audio got reaaally peaky. nice work overall!
milieu6 May 2021, 02:52
This was really fun! It took some learning and getting used to, as I didn't expect the way the shop worked, but once I got that figured out, it was a nice challenge.
The "menu building" aspect of the game was really interesting, restricting the player's visibility and preparedness. The hectic spawn system added a lot of tension, and your relatively big starting health pool and health recovery made it feel like small mistakes were acceptable, which added to the chaos -- in a good way. Also, making it auto-aim was a great decision for a game where you wanted the player to have room to use the mouse.
The mechanics do encourage/support some negative play (if that's a thing that makes sense?), where it makes sense to spend time on one of the early levels and infinitely grind cash and build up your menu with one-time spreads and heals. If that was intentional, cool, but it felt like I was avoiding playing the game you had set up for me, and that didn't feel good. That said, the game scaling may be a little too hard not to do some of this right now.
The "menu building" aspect of the game was really interesting, restricting the player's visibility and preparedness. The hectic spawn system added a lot of tension, and your relatively big starting health pool and health recovery made it feel like small mistakes were acceptable, which added to the chaos -- in a good way. Also, making it auto-aim was a great decision for a game where you wanted the player to have room to use the mouse.
The mechanics do encourage/support some negative play (if that's a thing that makes sense?), where it makes sense to spend time on one of the early levels and infinitely grind cash and build up your menu with one-time spreads and heals. If that was intentional, cool, but it felt like I was avoiding playing the game you had set up for me, and that didn't feel good. That said, the game scaling may be a little too hard not to do some of this right now.
Jordan Carroll7 May 2021, 13:48
I liked it! The tutorial at the beginning was pretty overwhelming, I played through the whole game forgetting there was even a shop where I could buy upgrades. But it made me laugh so just keep it that way maybe? :)
Overall, it's a nice little game. Good job.