Grave Fallers
Your consciousness is haunting you and you don't have much time until the realisation of reality hits you. Oh my, it's gonna be painful. But don't despair... we know how to deal with reality! We're professionals! Just do whichever random thing you can, so you won't think about it for a while. That's always worked!
Luckily, your father's grave is open, and the hole is pretty deep. Jump in and run, maybe you can outrun your thoughts!
Just try to avoid all the other painful things on the way... those won't help. You're here to relax, not to deal with your problems. Those will only hold you back.
If you have company, try the two players mode - winning against someone in something totally meaningless will definitely help to ease your mind!
Controls:
* Player 1 - A/D to move left/right, W (or *space*) to jump
* Player 2 - Arrow left / right to move left/right, arrow up to jump
Goal: Try to get as deep as you can in the 2-minute time limit.
Controllers are also (hopefully) supported, first one controls the first character, second one the second character.
Luckily, your father's grave is open, and the hole is pretty deep. Jump in and run, maybe you can outrun your thoughts!
Just try to avoid all the other painful things on the way... those won't help. You're here to relax, not to deal with your problems. Those will only hold you back.
If you have company, try the two players mode - winning against someone in something totally meaningless will definitely help to ease your mind!
Controls:
* Player 1 - A/D to move left/right, W (or *space*) to jump
* Player 2 - Arrow left / right to move left/right, arrow up to jump
Goal: Try to get as deep as you can in the 2-minute time limit.
Controllers are also (hopefully) supported, first one controls the first character, second one the second character.
Genres: platformer
Tools: Unity



Comments27
Nice work!
Definitely a deep game... too deep...
This was my high score before my thoughts caught me.
The gameplay is quite simple but very well implemented, and it seems polished! I didn't understand that i had health points at first so I wondered why I didn't get punished for being hit the first time. I guess it's the kind of game in which you understand so well what you have to do, that don't take time to look around the screen. Anyway I think having "lives" is a good idea, and can actually be a good strategy to try and get a few ones before going free fall, not caring to much for hits!
The visuals are well made and very clear, using colors to get the attention of the player where it's needed. Good job on that.
The music is really cool ! It is nice to hear something else than electro for a fast-paced game once in a while. And the idea of having the volume depend on the timer is a nice touch! I think you had a good time making sound effects, they were both cute and funny x)
Good entry!
Congrats!
Glad you liked the game and thanks for the feedback.
I also liked that dying just threw you back a little bit and didn't force you to start from the beginning. Good job!
You've made a good work, I liked the game and music. I also enjoyed the music and the idea - the deeper you get - the louder is the music (it makes tension to rise). The only thing - maybe to add some animation.
Thank you for your interesting idea!
I really enjoyed it, this is really fun to play. Congratz!