Greedy Miner

co-authored: @summonera
Overall★★★★★★★★★★3.53
Fun★★★★★★★★★★3.47
Innovation★★★★★★★★★★3.35
Theme★★★★★★★★★★3.69
Graphics★★★★★★★★★★3.61
Audio★★★★★★★★★★2.90
Humor★★★★★★★★★★2.17
Mood★★★★★★★★★★3.24
You have a gun, you have a pickaxe, you have mining cart and you are greedy as hell.

Main character is driven by his greed to old mine where lot of miners were buried alive. The deeper he is the harder it gets, but the gold is something you can't just leave!

Enjoy this little piece we've made for Ludum Dare Jam 48. We made it in 48 hours, we like it a lot and we think about expanding it into full game.

Please leave a feedback

We were just 2 programmers, but we managed!

Comments31

scott.redrup26 Apr 2021, 18:29
Hey this is a neat little concept for a game. Is the level infinite? Is there a way to die? I think it has huge potential to turn this into a full game. For some reason the music stopped after a few seconds? Well done!
Mero26 Apr 2021, 18:31
I can see great potencial in this game

It would be so great to see adding turets to the cart, diffrent turrets types
diffrent enemies and increased numbers of them

like a dynamic tower defense

Imagine hordes of enemies and like 10 turrets on the cart with speedy player running around that would be so great

I thought there is no progression :id:
Than trader appeared :)
Mechanics are unclear tbh
what am i suppoused to do and why?
drom1x26 Apr 2021, 18:40
I was a little bit confused at first. However cool graphics and idea! I would pump up a little bit the feedback
SamurGuy26 Apr 2021, 18:41
Great game. I think boosting the difficulty a bit would be nice.
vrerabek
vrerabek26 Apr 2021, 18:43
Very well put together. I very much like the graphics and sound effects are not disruptive.
On the gameplay side, I think it's very slow and more challenge wouldn't hurt. Also would love to see some indicator when will trader appear.
Kii Krindar
Kii Krindar26 Apr 2021, 18:43
This is a great concept, it feels like a very interesting spin on the Tower Defense genre, but with more agency given to the player. I like the mechanics of mining - I thought at first that I just need to hold E, but you actually need to click it repeatedly to swing the pickaxe, which is a really good touch.

One bug I noticed is that not all mined ore gives you a gold nugget - unless this is by design? If that's the case, it would be nice to have it explained too.

I would definitely love to see this expanded into a bigger game!
Uzpykes
Uzpykes26 Apr 2021, 18:57
Made it a bit over 76km. I liked most of the things, but some things are a bit unclear. For example, trader seems to appear randomly? Would be nice to see indication showing when the next trader is going to appear. Also, not sure if I was doing something wrong but some rocks weren't dropping any gold.

But, like I've said, I've enjoyed it overall and will definitely do at least few more runs :)
Bobafett8926 Apr 2021, 19:08
Good game, but it would be good to boost a difficulty, add some mechanics to make game more interesting and tell a player about trade, everything else was made good. Well done!
Wallkysekauthor26 Apr 2021, 19:10
Thank you all for your feedback!

I will try to shed some light.
-It seems like it doesn't give any gold, because we use float for it and sometimes you mine only portion of it. It's caused by our infinite-balancer mechanic.
-The music loop bug is weird, it hapens only in WebBuild, we will try to investigate.
-Thank you for that trader idea, you are absolutly right.
-Trader appers firstly at 5km and then we always add some more kms through our balancing mechanic, so it always depends on the state of your game.
-It seems like its too easy? To be honest, I wasn't able to reach 50km regurarly :/
cjgammon
cjgammon26 Apr 2021, 19:24
i like the music and graphics a lot. the gameplay is a neat idea. I just think it could be balanced a bit to make it more fun. as others have mentioned there's nothing really stopping you or changing it up as you go on. it feels very infinite runner. so more of a challenge or evolution of things would be cool. got a bit of an unrailed vibe from it which might have some neat mechanics to incorporate like getting different train cars that do different things. great job.
rhoff95
rhoff9526 Apr 2021, 20:27
Cool game. I like the aesthetic and character art.
Amirdu26 Apr 2021, 21:54
Great art! would have loved to see some change in the environment but I assume the time frame didn't allow it, maybe in the full game! took me a while to understand they're coming for the cart and not for me, loved it.

I do feel your cool mechanics and great pixel art deserve a little bit more lore or serious feel to them, just calling the dude greedy feels like downplaying your dark and cool vibes :)
flaquero26 Apr 2021, 22:22
It has a lot of thing for a 3 days game! it is really fun, congrats
BoClow
BoClow27 Apr 2021, 05:51
Cool idea! I liked the atmosphere of haunted mines and the mood of the game as whole.
The idea that you need to keep up with the mine cart if you want to have light is nice.
Some feedback when you hit the ghosts or when they hit you would be nice, but overall cool concept!
Marcari27 Apr 2021, 17:48
Nice game. Great opening music and I also like your pixel art. The controls work fine and it is great that it is basically an endless game. If it would get more difficult the longer you play it would be even better, but overall a fun little game.
Wallkysekauthor27 Apr 2021, 18:09
@marcari Thanks for your feedback. Do you know if balancing is against the rules or not? I would love to balance it so it is not as easy as everyone says, but I don't wanna break the rules :/
Kelian27 Apr 2021, 20:18
Great game guys, I think that the fire rate can be a little bit higher but I had a good time playing it. Solid submission!
bitshift27 Apr 2021, 20:21
You managed to keep me playing a lot longer than I anticipated. Great job! The resolution was too high for my laptop, I had to zoom out to see all the UI elements.
Wallkysekauthor27 Apr 2021, 20:45
@kelian @bitshift Thank you for your feedback and we are really happy you took time with it.
KepperSnapper
KepperSnapper28 Apr 2021, 05:38
Great game! I dont see anyone else mentioning this but the background music kinda just went poof and disappeared on me! Overall really like the theme and mood, would love more feedback on the game! I think it would really hhelp immerse the player in the atmostphere more! :D great work!
KepperSnapper
KepperSnapper28 Apr 2021, 05:40
@wallkysek Balancing may be abit of a stretch, rules say that debugging is okay but adding features is not, as long as u add a changelog to ensure fairness. If the balance doesnt make the game unplayable, then i would say maybe not? :( Honestly the game is still fine so no worires about it! :D
Motti28 Apr 2021, 05:44
Awesome character and enemy art, love it, but I would like to see an update soon
BoxedMeatRevolution
BoxedMeatRevolution28 Apr 2021, 05:53
I only made as far as 35km before dying :(

Very nice prototype! I love the idea, a kind of rogue-like RPG adventure where you must protect the train on its never-ending journey to some mysterious destination. I would definitely like to see a fully-fleshed out version!
Junamai28 Apr 2021, 06:06
Nice game! have a lot of fun playing it =) like the idea, art, gameplay..everything!
an indicator for when i hit an enemy would be nice..or maybe a health bar for them? sometimes I'm not sure wether I hit them.
Love the upgrades as well btw! will probably play it a few more times C:

btw Its really challenging imo.. i have trouble getting past 25m^^
Wallkysekauthor28 Apr 2021, 09:39
Thank you all for your feedback, we really appreciate it!
@keppersnapper Thank you for your feedback. You are right about the music and it's happening only in HTML5 version, we can't crack why and I think it's returned Bug in Unity, there was known similar bug with exactly our symptoms. Thank you about the rules note, we will keep it as it is, every gamer is a bit different so maybe for someone it's just the right amount.

@junamai Thank you for suggestion and I fully agree. To be honest, music and balancing was our most trubling topic. Neither of us had any previous experience and machinima came to late for us.
tomkal28 Apr 2021, 18:05
Nice game! I got to 91520m, stopped by a very brutal bat-monster fight. Great difficulty curve :)
TheJookerful
TheJookerful28 Apr 2021, 18:21
Agreed with junamai it's missing a feedback when we hit an enemy otherwise everything else is really great !!
Your pixel art is beautiful your gameplay idea is really cool and well exectuded and I found that the difficulty is well balanced ( even if I reach only 20955m ^^' )
So really great job !! :D
Dandeleon28 Apr 2021, 19:50
Fun game! The fact that the cart runs on a seemingly random generated track keeps it interesting! Enemy variety is fun, the cart with the turret too! If you ever make this a full game it would be nice to add more carts at some point as an upgrade. Also like others say the trader appearing was a bit unclear. A little bug I found was that when I mined gold and try to mine one right next to it it wouldn't let me, I needed to get out of the hitbox first. Awesome game you guys!
wilsk4 May 2021, 09:14
Nice fun game loop, although it got a bit repetitive after a while. Often my shots hit the targets (or at least I thought) but they didn't die, I feel like they could use health bars or something.

Art style kind of reminded me of forager which is neat.
notanimposter13 May 2021, 04:29
This is super fun. Very addictive. I can see this getting fleshed out with more upgrades (adding additional turret carts, different weapon types, etc) and more enemy types and minerals that spawn later on.
Juanv15 May 2021, 16:56
Really cool game! The atmosphere and the animations are awesome, something I would improve is that the UI was too big for my screen and I would add more enemy types. Overall is great.
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