
Halt
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GUARD THE TREASURES FROM PESKY ADVENTURERS!
Ever wondered what it's like for the ones guarding those dungeons you're always trying to loot? This time, play as Security Demon 696 to stop looters going deeper and deeper!
CONTROLS
Grapple walls to move quickly.
Grapple enemies to zip toward them and attack on impact.
Control | Action
--- | -----
WASD/Arrow Keys | Move
Left Click | Attack
Right Click | Grapple
OVERVIEW
Maps to important shrines and valuable treasures have been leaked to the mortals.
Fend off waves of adventurers with your grappling trident and companion cat.
Stop the adventurers from going deeper and deeper!
DEVELOPMENT
Code by @ciaranw . Graphics, level design and story by @teto .
Third jam as a pair thought we'd give it another go at doing a simpler and more polished game. In contrast to the animations all being done in Godot for LD47, each of the characters (except the cat) have about 10 frames underneath the added juice and movement in Godot.
The AI needed to be smart and able to path around the dungeon which took much of the first day to code the navigation mesh. We didn't want to end up with a generic/boring platformer where the enemies just walk back and forth so it was worth it.
Ciaran also decided to try have the game animation driven rather than physics driven which was somewhat stressful for him in the end... Would not recommend! This resulted in "spaghetti code" which is an "absolute disgrace" that he "never wants to look at again". At least we learn from it!
Unfortunately, there wasn't time to add the cat functionality which was intended to be absorbing blood spilled from the ground, turn more red then heal you once he had absorbed enough blood and turn back to white. This also would have allowed us to make slightly harder levels since there is no healing at the moment. On the bright side, you get a cute cat following you!
Happy to have had the time to add in splash screens and a bit of a storyline which is not something I've had much time to do in past jams. Apart from the slightly janky movement, it feels a little more like a complete game, especially compared to our first game together where we didn't even get the chance to add "Game over".
Audio was completely new to me since we ran out of time to do any at all for LD47 so had to learn how to do it all in the last few hours. Still no background music but some sound is better than none!
There are definitely some major bugs that we will iron out in the next couple of days but it will be operational soon!
TOOLS
*Engine:* Godot
*Graphics:* Krita
*Audio:* Ocenaudio
THANK YOU FOR PLAYING!
Post-release Changelog
Fixed bug where you could fall off the map
Reduced stupidly high ninja damage