I'm a sucker for upgrade-based games, but I felt a bit frustrated that you can play this one "perfectly" and lose a round because you run out of energy instead of because you didn't play right, if that makes sense.
I beat it! The progression felt super exponential, as one run I was making it just a few platforms, then with one more energy upgrade I was able to escape. (Energy feels like the best upgrade). Also by making it a unviversal cost for every upgrade, it encourages players to buy the same upgrade over and over so they get a "lvl 4" energy upgrade rather than a "lvl 1" speed upgrade. Maybe speed up the screen scroll when the player gets close to the edge of the screen as well. Overall great work! (and in pygame!)
I liked the sound effects the most I think lol. Only thing I'd change is that when the player runs out of energy, make him unable to move for a few seconds before ending the game, because I had a couple of situations, where I flew just above an energy orb and I would have fallen into it and recovered my energy, but the game ended so that was somewhat annoying. Other than that nice job!
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