Highly Successful Research Submarine

Highly Successful Research Submarine

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.48
fun: 3.20
innovation: 3.88
theme: 3.97
graphics: 3.71
audio: 2.42
humor: 3.12
mood: 3.37
Earn your fortune by diving to the deepest depth of the ocean photographing wonderful creatures.

How to play: (Read the editor guide at least or your first build will be frustrating)

Build Editor - keyboard only [WASD][E Select][ESC/R Cancel][Q Rotate]


Your first sub requires engine, battery, quarters, a helm and a camera station.

You can't afford anything else at first (even corridors) so you have to be compact.

NOTE: Doors are required between rooms and are place automatically if there is open space on both sides

Sub: [WASD] [E - pickup] [R - use/leave station]

Use[R] the dive control to the left of the helm to start and stop dives and the surface button to the right of the helm ([R]twice) to come back up. Use[R] the camera station to take pictures, but keep an eye on the state of your ships equipment as it may break down. Different parts need different tools to repair them. And if they catch fire you will have to put the fire out before you can repair them further.

- Build a submarine. More powerful submarines can dive down to deeper levels!
- 21 wonderful sea creatures to discover. The deeper you go, the more exotic they get.
- Photos of more exotic creatures are worth more money.
- Wait for the perfect shot! Clearer photos are worth more money.
- But don't wait too long! The deeper you are, the more pressure it is on your scrappy submarine, and the more repairs you'll have to do!

Features:
- Build a submarine!

- Photograph underwater creatures.

- 14 dive locations to explore

- Don't forget to keep your submarine in working condition!

UI and diving glitches were fixed post-Jam.

Join our discord server to provide feedback and access to new builds as we continue to develop the game:
Found a bug?
Tell us on Discord