His Darkness
Thriller/Puzzler game set in a dark tone. All assets you see were hand made by the artists. We are a small group doing our first game jam! We hope you enjoy this game which we had a blast making. A learning experience for everyone and looking forward to the next jam :) Please leave any feedback and comments below, they are greatly appreciated. Have fun and enjoy!
Interactions can have potential issues on the WebGL, preference would be to download the executable!
Controls: WASD for movement//
E to pick up Items//
Q to drop Items//
Social Media:
Varant Titizian - Game Designer/Lighting (Instagram: varanttitz || Twitter: VarantTitizian)
Adam Aucoin - Technical Artist/Animation and Character (Instagram: adamandtheholograms || Twitter: AdamCAucoin)
Jeremy Lewis - Audio/Gameplay Animations (Instagram: bexter180 || Twitter: CJeremyLewis)
Dylan Morrow - Environment Artist/VFX (Instagram: dylanmorrowart)
Marc Cacho - Producer (Instagram: marccacho || Twitter: MarcACacho)
Matt Bender - Programmer/Gameplay Animations (Instagram: matt_bender17 || Twitter: Matthew63313981)
Interactions can have potential issues on the WebGL, preference would be to download the executable!
Controls: WASD for movement//
E to pick up Items//
Q to drop Items//
Social Media:
Varant Titizian - Game Designer/Lighting (Instagram: varanttitz || Twitter: VarantTitizian)
Adam Aucoin - Technical Artist/Animation and Character (Instagram: adamandtheholograms || Twitter: AdamCAucoin)
Jeremy Lewis - Audio/Gameplay Animations (Instagram: bexter180 || Twitter: CJeremyLewis)
Dylan Morrow - Environment Artist/VFX (Instagram: dylanmorrowart)
Marc Cacho - Producer (Instagram: marccacho || Twitter: MarcACacho)
Matt Bender - Programmer/Gameplay Animations (Instagram: matt_bender17 || Twitter: Matthew63313981)

Comments31
Honestly was on the edge of my seat waiting for an anemsia monster to pop out and start chasing me but (As far as I played) that didn't happen. I only managed to get to the second level, couldn't find the key to unlock the chest however me giving up so quickly was because of my unease and not wanting to get spooked more.
From a atmosphere persepctive, this game is a fantastic intpretation of the theme, however gameplay was lacking in what I played, since it could be boiled down to looking around and picking things up. Some new gameplay elements might help with that if you consider developing this further.
I wasn't sure if there was something you could do with the book and the shield. Overall well done.
It was creepy at first but when I realized there was nothing behind the creaking and footsteps it got much chiller hahaha
Great stuff overall!! Nice vibes and very polished for a gamejam game :)
Loved seeing your portrait at the end as a reward @varanttitizian
@dmdmdmdm Thanks for playing and the feedback! Yeah, we played around with a bit of emissive on the key, but maybe shoudve given something a lil stronger!
This is a very cool horror experience, i would say adding more horror elements such as spooky events or something stalking you for example, could make it even more creepy!
Fantastic game :heart:
Nice graphic and sounds. The dust particle effect and the lighting are spot on to create the right mood
I found the combination of the narrow field of view, speed of the camera rotation, and limited amount of light left me feeling a little nauseated, but maybe that's just me. It would be nice to have a button to toggle movement speed to something slower and more cautious.
Maybe the lighting could be a gameplay mechanic to add a little bit of time-pressure. Perhaps the player could be holding a fast-burning candle which grows dimmer as it burns out, and new candles could be scattered throughout the levels.
This is pretty nit-picky, but the character controller was very floaty when descending the stairs, and I got distracted from gameplay to test how far I could float.
Seeing the photographs at the ending was actually pretty comforting.
Anyway, good job!
Wasn't sure what to expect, so my anticipation was high! Good atmosphere.
Had an issue with picking up things after exiting full screen and going back in, but reloading the game fixed it.
Would love to see an extended version with a couple more puzzles and enemies of some kind.
Well done!